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yes but the end effect is just about the same. (minus the wasted time the
user spends loading/connecting to the game before the warning is shown)

the idea i posted is just a simple method that should work, other fixes can
be more complex then needed.

a proper version system would be a hell of a lot better.

On Dec 9, 2007 9:51 PM, Mark Chandler < [EMAIL PROTECTED]> wrote:

> Think they are talking about before that function ever gets called ( i.e.
> in
> the processes of connecting)
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