Hey people, in a model file I want it to play a sound on a animation so I used an event AE_SV_PLAYSOUND, how ever its never played and a warning comes in console: Unhandled animation event 16 from npc_combine_s --> weapon_smg1. Does this work in mp code?
Mark -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Micheals Sent: Monday, December 10, 2007 3:14 PM To: [email protected] Subject: Re: [hlcoders] Proper mod versioning? -- [ Picked text/plain from multipart/alternative ] yes but the end effect is just about the same. (minus the wasted time the user spends loading/connecting to the game before the warning is shown) the idea i posted is just a simple method that should work, other fixes can be more complex then needed. a proper version system would be a hell of a lot better. On Dec 9, 2007 9:51 PM, Mark Chandler < [EMAIL PROTECTED]> wrote: > Think they are talking about before that function ever gets called ( i.e. > in > the processes of connecting) -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

