Hey people, in a model file I want it to play a sound on a animation so I
used an event AE_SV_PLAYSOUND, how ever its never played and a warning comes
in console: Unhandled animation event 16 from npc_combine_s --> weapon_smg1.
Does this work in mp code?

Mark





-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Micheals
Sent: Monday, December 10, 2007 3:14 PM
To: [email protected]
Subject: Re: [hlcoders] Proper mod versioning?

--
[ Picked text/plain from multipart/alternative ]
yes but the end effect is just about the same. (minus the wasted time the
user spends loading/connecting to the game before the warning is shown)

the idea i posted is just a simple method that should work, other fixes can
be more complex then needed.

a proper version system would be a hell of a lot better.

On Dec 9, 2007 9:51 PM, Mark Chandler < [EMAIL PROTECTED]> wrote:

> Think they are talking about before that function ever gets called ( i.e.
> in
> the processes of connecting)
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