Hi list, quick question. I want to recover specifically the head bone in my characters' ragdolls. How can I do this? Do I need to hardcode the index, can I get it by name ( I tried the physobj->getname but it always returns the name of the entire model so far ), or is there another way I can get this specific bone? I've also seen there's a LookupBone function, but that's implemented in the CBaseAnimating class, which the ragdoll isn't. Or do I not have to bother passing by the ragdoll and is the player's model updated from the ragdoll already [ so I could call the LookupBone on the player itself ? ]
Thanks in advance, -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

