Hi list,

quick question. I want to recover specifically the head bone in my
characters' ragdolls. How can I do this? Do I need to hardcode the index,
can I get it by name ( I tried the physobj->getname but it always returns
the name of the entire model so far ), or is there another way I can get
this specific bone? I've also seen there's a LookupBone function, but
that's implemented in the CBaseAnimating class, which the ragdoll isn't.
Or do I not have to bother passing by the ragdoll and is the player's
model updated from the ragdoll already [ so I could call the LookupBone on
the player itself ? ]

Thanks in advance,

-- Maarten


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