No, that's just it; I can poll the bone data fine via that member; but the names in all the bones are set to the name of the .mdl itself.
I'm gonna try getting the CSDKRagdoll and doing a bone lookup on that one, it's the best shot to still indexing it by name. > -- > [ Picked text/plain from multipart/alternative ] > Also on the topic of the ragdoll, you maye want to look at the m_pRagdoll > member of C_BaseAnimating, if that's valid you can use the GetRagdoll > method > in it to retrieve the ragdoll_t structure which is where AFAIK an array of > the actual ragdoll physics info is kept. I'm not sure if that's right > though and I don't know if the physics objects in reach ragdollelement_t > structure retain the names of the bone to even be of use. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders