No, that's just it; I can poll the bone data fine via that member; but the
names in all the bones are set to the name of the .mdl itself.

I'm gonna try getting the CSDKRagdoll and doing a bone lookup on that one,
it's the best shot to still indexing it by name.

> --
> [ Picked text/plain from multipart/alternative ]
> Also on the topic of the ragdoll, you maye want to look at the m_pRagdoll
> member of C_BaseAnimating, if that's valid you can use the GetRagdoll
> method
> in it to retrieve the ragdoll_t structure which is where AFAIK an array of
> the actual ragdoll physics info is kept.  I'm not sure if that's right
> though and I don't know if the physics objects in reach ragdollelement_t
> structure retain the names of the bone to even be of use.
> --
>
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