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Also on the topic of the ragdoll, you maye want to look at the m_pRagdoll
member of C_BaseAnimating, if that's valid you can use the GetRagdoll method
in it to retrieve the ragdoll_t structure which is where AFAIK an array of
the actual ragdoll physics info is kept.  I'm not sure if that's right
though and I don't know if the physics objects in reach ragdollelement_t
structure retain the names of the bone to even be of use.
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