-- [ Picked text/plain from multipart/alternative ] yea, sometimes when im coding so hard, I lose focus and I find it's a lot easier to solve coding problems if you print out the code and look at it on paper. It makes it easier to digest than having to look at only 50 lines on the screen at one time. Having code on paper is really easier on the eyes and brain
Also, it's really great if you could print out a class hierarchy of all the classes in the SDK. A class tree of some sort would be a godsend. I don't know if VC2005 has the feature to show an entire hierarchy ... I imagine it might be messy.. ----- Original Message ----- From: "Maarten De Meyer" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, December 27, 2007 12:03 PM Subject: Re: [hlcoders] The rib bone's connected to? > Oh damn, I stared myself blind on the IRagdoll interface :p > I'll give it a go, thx! > >> -- >> [ Picked text/plain from multipart/alternative ] >> hmm.. A quick look at CSDKRagdoll reveals that it has the following >> hierarchy >> >> ..... >> CBaseAnimating >> CBaseAnimatingOverlay >> CSDKRagdoll >> >> >> Looking at the hierarchy, you should be able to call >> CBaseAnimating::LookupBone() >> I haven't actually tried it myself.. I just quickly scanned the >> hierarchy. >> >> ----- Original Message ----- >> From: "Maarten De Meyer" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Thursday, December 27, 2007 11:21 AM >> Subject: [hlcoders] The rib bone's connected to? >> >> >>> Hi list, >>> >>> quick question. I want to recover specifically the head bone in my >>> characters' ragdolls. How can I do this? Do I need to hardcode the >>> index, >>> can I get it by name ( I tried the physobj->getname but it always >>> returns >>> the name of the entire model so far ), or is there another way I can get >>> this specific bone? I've also seen there's a LookupBone function, but >>> that's implemented in the CBaseAnimating class, which the ragdoll isn't. >>> Or do I not have to bother passing by the ragdoll and is the player's >>> model updated from the ragdoll already [ so I could call the LookupBone >>> on >>> the player itself ? ] >>> >>> Thanks in advance, >>> >>> -- Maarten >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

