Oh damn, I stared myself blind on the IRagdoll interface :p
I'll give it a go, thx!

> --
> [ Picked text/plain from multipart/alternative ]
> hmm.. A quick look at CSDKRagdoll reveals that it has the following
> hierarchy
>
> .....
> CBaseAnimating
>    CBaseAnimatingOverlay
>        CSDKRagdoll
>
>
> Looking at the hierarchy, you should be able to call
> CBaseAnimating::LookupBone()
> I haven't actually tried it myself.. I just quickly scanned the hierarchy.
>
> ----- Original Message -----
> From: "Maarten De Meyer" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 27, 2007 11:21 AM
> Subject: [hlcoders] The rib bone's connected to?
>
>
>> Hi list,
>>
>> quick question. I want to recover specifically the head bone in my
>> characters' ragdolls. How can I do this? Do I need to hardcode the
>> index,
>> can I get it by name ( I tried the physobj->getname but it always
>> returns
>> the name of the entire model so far ), or is there another way I can get
>> this specific bone? I've also seen there's a LookupBone function, but
>> that's implemented in the CBaseAnimating class, which the ragdoll isn't.
>> Or do I not have to bother passing by the ragdoll and is the player's
>> model updated from the ragdoll already [ so I could call the LookupBone
>> on
>> the player itself ? ]
>>
>> Thanks in advance,
>>
>> -- Maarten
>>
>>
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>
> --
>
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