I think you have to do like getbaseanimating()->lookupbone from inside the ragdoll i'm on my cell right now so i can't really check
On 12/27/07, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Oh damn, I stared myself blind on the IRagdoll interface :p > I'll give it a go, thx! > > > -- > > [ Picked text/plain from multipart/alternative ] > > hmm.. A quick look at CSDKRagdoll reveals that it has the following > > hierarchy > > > > ..... > > CBaseAnimating > > CBaseAnimatingOverlay > > CSDKRagdoll > > > > > > Looking at the hierarchy, you should be able to call > > CBaseAnimating::LookupBone() > > I haven't actually tried it myself.. I just quickly scanned the hierarchy. > > > > ----- Original Message ----- > > From: "Maarten De Meyer" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Thursday, December 27, 2007 11:21 AM > > Subject: [hlcoders] The rib bone's connected to? > > > > > >> Hi list, > >> > >> quick question. I want to recover specifically the head bone in my > >> characters' ragdolls. How can I do this? Do I need to hardcode the > >> index, > >> can I get it by name ( I tried the physobj->getname but it always > >> returns > >> the name of the entire model so far ), or is there another way I can get > >> this specific bone? I've also seen there's a LookupBone function, but > >> that's implemented in the CBaseAnimating class, which the ragdoll isn't. > >> Or do I not have to bother passing by the ragdoll and is the player's > >> model updated from the ragdoll already [ so I could call the LookupBone > >> on > >> the player itself ? ] > >> > >> Thanks in advance, > >> > >> -- Maarten > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

