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Ham bone
:D

> From: [EMAIL PROTECTED]
> To: [email protected]
> Subject: Re: [hlcoders] The rib bone's connected to?
> Date: Thu, 27 Dec 2007 11:42:16 -0800
>
> --
> [ Picked text/plain from multipart/alternative ]
> hmm.. A quick look at CSDKRagdoll reveals that it has the following
> hierarchy
>
> .....
> CBaseAnimating
>    CBaseAnimatingOverlay
>        CSDKRagdoll
>
>
> Looking at the hierarchy, you should be able to call
> CBaseAnimating::LookupBone()
> I haven't actually tried it myself.. I just quickly scanned the hierarchy.
>
> ----- Original Message -----
> From: "Maarten De Meyer" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 27, 2007 11:21 AM
> Subject: [hlcoders] The rib bone's connected to?
>
>
> > Hi list,
> >
> > quick question. I want to recover specifically the head bone in my
> > characters' ragdolls. How can I do this? Do I need to hardcode the index,
> > can I get it by name ( I tried the physobj->getname but it always returns
> > the name of the entire model so far ), or is there another way I can get
> > this specific bone? I've also seen there's a LookupBone function, but
> > that's implemented in the CBaseAnimating class, which the ragdoll isn't.
> > Or do I not have to bother passing by the ragdoll and is the player's
> > model updated from the ragdoll already [ so I could call the LookupBone on
> > the player itself ? ]
> >
> > Thanks in advance,
> >
> > -- Maarten
> >
> >
> > _______________________________________________
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> >
>
> --
>
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