-- [ Picked text/plain from multipart/alternative ] Yea, I know of the class view feature in 2K5, I was hoping for something like a big ass tree... showing all of the objects.. Again, I imagine this might be ugly as hell.. but that would be useful (I think). Like a periodic table for the Source SDK
----- Original Message ----- From: "Andrew Ritchie" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, December 27, 2007 12:45 PM Subject: Re: [hlcoders] The rib bone's connected to? > -- > [ Picked text/plain from multipart/alternative ] > Visual Studio 2k5, click Class View tab, double click the class you are > interested in, that opens up the Object Browser, if it doesn't > automatically > go to it you can then just browse to your class. Click on the + beside it > and it will drop down it's attributes and methods. If it has base types a > folder right below the class name will appear called "Base Types" and you > can open that up, to get the base types and recurse through that until you > get to the lowest point. > > It's not perfect, #ifndef CLIENT_DLL and such will catch it out, but for > the > most part it's fine aslong as you select the approriate project as active. > > http://www.namit.org/~bush/hlcoders/c_baseplayer.jpg > > I had no idea it existed, never needed it, but took 2 seconds to find in > 2k5 > and I'm sure it'll exist in 2k3 to some extent. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

