--
[ Picked text/plain from multipart/alternative ]
Yea, I know of the class view feature in 2K5, I was hoping for something
like a big ass tree...
showing all of the objects..
Again, I imagine this might be ugly as hell.. but that would be useful (I
think).
Like a periodic table for the Source SDK

----- Original Message -----
From: "Andrew Ritchie" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 27, 2007 12:45 PM
Subject: Re: [hlcoders] The rib bone's connected to?


> --
> [ Picked text/plain from multipart/alternative ]
> Visual Studio 2k5, click Class View tab, double click the class you are
> interested in, that opens up the Object Browser, if it doesn't
> automatically
> go to it you can then just browse to your class.  Click on the + beside it
> and it will drop down it's attributes and methods.  If it has base types a
> folder right below the class name will appear called "Base Types" and you
> can open that up, to get the base types and recurse through that until you
> get to the lowest point.
>
> It's not perfect, #ifndef CLIENT_DLL and such will catch it out, but for
> the
> most part it's fine aslong as you select the approriate project as active.
>
> http://www.namit.org/~bush/hlcoders/c_baseplayer.jpg
>
> I had no idea it existed, never needed it, but took 2 seconds to find in
> 2k5
> and I'm sure it'll exist in 2k3 to some extent.
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to