Funny you should mention that, I made one ages ago when the SDK first
came out in doxygen. It was HUGE though, like 16000x16000 pixels and
had every single class and inte inheritence in it. It made it
practically unreadable.

- Jed

On 27/12/2007, Minh <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Yea, I know of the class view feature in 2K5, I was hoping for something
> like a big ass tree...
> showing all of the objects..
> Again, I imagine this might be ugly as hell.. but that would be useful (I
> think).
> Like a periodic table for the Source SDK
>
> ----- Original Message -----
> From: "Andrew Ritchie" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 27, 2007 12:45 PM
> Subject: Re: [hlcoders] The rib bone's connected to?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Visual Studio 2k5, click Class View tab, double click the class you are
> > interested in, that opens up the Object Browser, if it doesn't
> > automatically
> > go to it you can then just browse to your class.  Click on the + beside it
> > and it will drop down it's attributes and methods.  If it has base types a
> > folder right below the class name will appear called "Base Types" and you
> > can open that up, to get the base types and recurse through that until you
> > get to the lowest point.
> >
> > It's not perfect, #ifndef CLIENT_DLL and such will catch it out, but for
> > the
> > most part it's fine aslong as you select the approriate project as active.
> >
> > http://www.namit.org/~bush/hlcoders/c_baseplayer.jpg
> >
> > I had no idea it existed, never needed it, but took 2 seconds to find in
> > 2k5
> > and I'm sure it'll exist in 2k3 to some extent.
> > --
> >
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>
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