-- [ Picked text/plain from multipart/alternative ] wow, that looks great. Maybe someone can try that and see how it handles the Source SDK.
----- Original Message ----- From: "Tom Leighton" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, December 27, 2007 1:24 PM Subject: Re: [hlcoders] The rib bone's connected to? > Maybe this could be used? > > http://www.codeproject.com/KB/macros/classdep.aspx > > > Jed wrote: >> Funny you should mention that, I made one ages ago when the SDK first >> came out in doxygen. It was HUGE though, like 16000x16000 pixels and >> had every single class and inte inheritence in it. It made it >> practically unreadable. >> >> - Jed >> >> On 27/12/2007, Minh <[EMAIL PROTECTED]> wrote: >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Yea, I know of the class view feature in 2K5, I was hoping for something >>> like a big ass tree... >>> showing all of the objects.. >>> Again, I imagine this might be ugly as hell.. but that would be useful >>> (I >>> think). >>> Like a periodic table for the Source SDK >>> >>> ----- Original Message ----- >>> From: "Andrew Ritchie" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Thursday, December 27, 2007 12:45 PM >>> Subject: Re: [hlcoders] The rib bone's connected to? >>> >>> >>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Visual Studio 2k5, click Class View tab, double click the class you are >>>> interested in, that opens up the Object Browser, if it doesn't >>>> automatically >>>> go to it you can then just browse to your class. Click on the + beside >>>> it >>>> and it will drop down it's attributes and methods. If it has base >>>> types a >>>> folder right below the class name will appear called "Base Types" and >>>> you >>>> can open that up, to get the base types and recurse through that until >>>> you >>>> get to the lowest point. >>>> >>>> It's not perfect, #ifndef CLIENT_DLL and such will catch it out, but >>>> for >>>> the >>>> most part it's fine aslong as you select the approriate project as >>>> active. >>>> >>>> http://www.namit.org/~bush/hlcoders/c_baseplayer.jpg >>>> >>>> I had no idea it existed, never needed it, but took 2 seconds to find >>>> in >>>> 2k5 >>>> and I'm sure it'll exist in 2k3 to some extent. >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

