Im sure he has heard it all before tbh :P VAC DOES NOT 'detect behaviour' it only goes on known modules that have been added by valve (according to SW) 2008/11/5 Tom Leighton <[EMAIL PROTECTED]>
> Since SigScanning was mentioned, I am VERY very scared. > > On a listen server, both the Server AND client dll are loaded into the > same process. VAC would be scanning that process, and may not be > limiting itself to the client.dll boundaries, and indeed, if VAC detects > Signature Scanning behaviour, it might ban you. > > I think Alfred needs to hear about this. Has someone else forwarded this > to him? Or made him aware? > > LDuke wrote: > > A listenserver still uses the server.dll to provide the server portion of > > the game. It's hard to imagine how VAC could pick it up unless you were > > also doing something with the client.dll. > > > > > > > > On Wed, Nov 5, 2008 at 8:39 AM, Saul Rennison <[EMAIL PROTECTED] > >wrote: > > > > > >> GunGame Utils using sigscanning. The original poster has used a > >> sig-scanning > >> plugin on a listen server. He THINKS that VAC has mis-detected the > >> sigscanning DLL (rightly so) for him hacking. > >> > >> 2008/11/5 Keeper <[EMAIL PROTECTED]> > >> > >> > >>> What I was saying, not knowing how the VAC system works, could hooking > >>> > >> and > >> > >>> using an individual client's data somehow maybe trip the VAC (altering > >>> angles, shooting data...)? That is what has me worried. There's no > >>> telling > >>> what raised the flag for XE_ManUp. But if you can do it in a plugin, > >>> > >> then > >> > >>> maybe the VAC system would pick up on something that is being changed > >>> > >> from > >> > >>> the server on the client. > >>> > >>> Maybe not though, I just don't know. That's why it's important for him > >>> > >> to > >> > >>> get with VALVe and figure this out. > >>> > >>> -----Original Message----- > >>> From: Olly [mailto:[EMAIL PROTECTED] > >>> Sent: Wednesday, November 05, 2008 9:15 AM > >>> To: Discussion of Half-Life Programming > >>> Subject: Re: [hlcoders] WARNING: VAC may be banning developers by > >>> misdetecting server plugins as cheats. > >>> > >>> It cant happen on a dedicated server, because the client never 'HAS' > the > >>> plugin on their hdd. And there isn't much sense banning a server via > VAC > >>> > >> ;p > >> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> -- > >> Thanks, > >> - Saul. > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

