I call bullshit on this entire mess. Seems like someone got vac banned, and now they want to blame it on custom plugin or some crap. The 10 unknown people (who have never posted here before) entering this discussion "ensuring" that this isn't a cheater who got banned for hacking only reinforces my belief.
I have never, ever heard of anyone being vac banned falsely. Also, I have used cheats many times and not been banned. You get what I am saying? On Wed, Nov 5, 2008 at 1:36 PM, Olly <[EMAIL PROTECTED]> wrote: > Im sure he has heard it all before tbh :P > VAC DOES NOT 'detect behaviour' it only goes on known modules that have been > added by valve (according to SW) > 2008/11/5 Tom Leighton <[EMAIL PROTECTED]> > >> Since SigScanning was mentioned, I am VERY very scared. >> >> On a listen server, both the Server AND client dll are loaded into the >> same process. VAC would be scanning that process, and may not be >> limiting itself to the client.dll boundaries, and indeed, if VAC detects >> Signature Scanning behaviour, it might ban you. >> >> I think Alfred needs to hear about this. Has someone else forwarded this >> to him? Or made him aware? >> >> LDuke wrote: >> > A listenserver still uses the server.dll to provide the server portion of >> > the game. It's hard to imagine how VAC could pick it up unless you were >> > also doing something with the client.dll. >> > >> > >> > >> > On Wed, Nov 5, 2008 at 8:39 AM, Saul Rennison <[EMAIL PROTECTED] >> >wrote: >> > >> > >> >> GunGame Utils using sigscanning. The original poster has used a >> >> sig-scanning >> >> plugin on a listen server. He THINKS that VAC has mis-detected the >> >> sigscanning DLL (rightly so) for him hacking. >> >> >> >> 2008/11/5 Keeper <[EMAIL PROTECTED]> >> >> >> >> >> >>> What I was saying, not knowing how the VAC system works, could hooking >> >>> >> >> and >> >> >> >>> using an individual client's data somehow maybe trip the VAC (altering >> >>> angles, shooting data...)? That is what has me worried. There's no >> >>> telling >> >>> what raised the flag for XE_ManUp. But if you can do it in a plugin, >> >>> >> >> then >> >> >> >>> maybe the VAC system would pick up on something that is being changed >> >>> >> >> from >> >> >> >>> the server on the client. >> >>> >> >>> Maybe not though, I just don't know. That's why it's important for him >> >>> >> >> to >> >> >> >>> get with VALVe and figure this out. >> >>> >> >>> -----Original Message----- >> >>> From: Olly [mailto:[EMAIL PROTECTED] >> >>> Sent: Wednesday, November 05, 2008 9:15 AM >> >>> To: Discussion of Half-Life Programming >> >>> Subject: Re: [hlcoders] WARNING: VAC may be banning developers by >> >>> misdetecting server plugins as cheats. >> >>> >> >>> It cant happen on a dedicated server, because the client never 'HAS' >> the >> >>> plugin on their hdd. And there isn't much sense banning a server via >> VAC >> >>> >> >> ;p >> >> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> >> >> -- >> >> Thanks, >> >> - Saul. >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

