What I was saying, not knowing how the VAC system works, could hooking and using an individual client's data somehow maybe trip the VAC (altering angles, shooting data...)? That is what has me worried. There's no telling what raised the flag for XE_ManUp. But if you can do it in a plugin, then maybe the VAC system would pick up on something that is being changed from the server on the client.
Maybe not though, I just don't know. That's why it's important for him to get with VALVe and figure this out. -----Original Message----- From: Olly [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 05, 2008 9:15 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] WARNING: VAC may be banning developers by misdetecting server plugins as cheats. It cant happen on a dedicated server, because the client never 'HAS' the plugin on their hdd. And there isn't much sense banning a server via VAC ;p _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

