What I was saying, not knowing how the VAC system works, could hooking and
using an individual client's data somehow maybe trip the VAC (altering
angles, shooting data...)?  That is what has me worried.  There's no telling
what raised the flag for XE_ManUp.  But if you can do it in a plugin, then
maybe the VAC system would pick up on something that is being changed from
the server on the client.

Maybe not though, I just don't know.  That's why it's important for him to
get with VALVe and figure this out.

-----Original Message-----
From: Olly [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, November 05, 2008 9:15 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] WARNING: VAC may be banning developers by
misdetecting server plugins as cheats.

It cant happen on a dedicated server, because the client never 'HAS' the
plugin on their hdd. And there isn't much sense banning a server via VAC ;p



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