Seeing as all of the player locations are stored on the server anyway, altering them would have no effect on the client (apart from being in a different place obviously...) I have used SigScanning MULTIPLE times and its never been a problem.
Just because someone 'seems' to not be like the cheating type, if you wern't there, you don't know... (This is the internet after all...) >From the SteamWorks site it said that VAC uses a list of known cheats, so either you (possibly inadvertently) got one of these on your computer, or there was hash collision (which is extremely unlikely). If it does turn out to be a problem with VAC, then I wouldn't get all hot under the collar about it.. im sure valve will sort it, and un-ban anyone that did get banned. 2008/11/5 Keeper <[EMAIL PROTECTED]> > I would definitely get in touch with Alfred to let him know what's going > on. If he can't help you then he might be able to get you with somebody who > can. > > Keeper > > -----Original Message----- > From: Mattie [mailto:[EMAIL PROTECTED] > Sent: Wednesday, November 05, 2008 10:41 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] WARNING: VAC may be banning developers by > misdetecting server plugins as cheats. > > Hey guys, > > I know XE/Michael personally-- he's devoted almost all of his free time > (for years) improving player experiences with Counter-Strike: Source. > There's absolutely no way a real cheat is involved here. Unless his > account was stolen/masqueraded by someone and means unknown to him, this > is a false positive. > > As a plugin developer, this is really scary-- developers need to be able > to work on their plugins without fear of losing all of their Steam games > (and having to make a plea against their reputation). > > Since the Steam support groups are wildly unsympathetic for these cases, > it would be tremendous help if someone from Valve could forward this > thread internally to help us track down how this false positive was > caused. It would prevent a lot of confusion if we could pin down what > actually caused this specific VAC ban. > > I can't imagine this would be anything triggered by EventScripts (or > we'd have a lot more bans), but if it's caused by the GunGame Utils > plugin or something similar, the community needs to understand this risk > and change their processes accordingly. > > Thanks for your understanding, > -Mattie > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

