http://en.wikipedia.org/wiki/Valve_Anti-Cheat#False-positive_detections

On Wed, Nov 5, 2008 at 3:27 PM, Nick <[EMAIL PROTECTED]> wrote:

> I call bullshit on this entire mess. Seems like someone got vac
> banned, and now they want to blame it on custom plugin or some crap.
> The 10 unknown people (who have never posted here before) entering
> this discussion "ensuring" that this isn't a cheater who got banned
> for hacking only reinforces my belief.
>
> I have never, ever heard of anyone being vac banned falsely. Also, I
> have used cheats many times and not been banned. You get what I am
> saying?
>
>
>
> On Wed, Nov 5, 2008 at 1:36 PM, Olly <[EMAIL PROTECTED]> wrote:
> > Im sure he has heard it all before tbh :P
> > VAC DOES NOT 'detect behaviour' it only goes on known modules that have
> been
> > added by valve (according to SW)
> > 2008/11/5 Tom Leighton <[EMAIL PROTECTED]>
> >
> >> Since SigScanning was mentioned, I am VERY very scared.
> >>
> >> On a listen server, both the Server AND client dll are loaded into the
> >> same process. VAC would be scanning that process, and may not be
> >> limiting itself to the client.dll boundaries, and indeed, if VAC detects
> >> Signature Scanning behaviour, it might ban you.
> >>
> >> I think Alfred needs to hear about this. Has someone else forwarded this
> >> to him? Or made him aware?
> >>
> >> LDuke wrote:
> >> > A listenserver still uses the server.dll to provide the server portion
> of
> >> > the game.  It's hard to imagine how VAC could pick it up unless you
> were
> >> > also doing something with the client.dll.
> >> >
> >> >
> >> >
> >> > On Wed, Nov 5, 2008 at 8:39 AM, Saul Rennison <
> [EMAIL PROTECTED]
> >> >wrote:
> >> >
> >> >
> >> >> GunGame Utils using sigscanning. The original poster has used a
> >> >> sig-scanning
> >> >> plugin on a listen server. He THINKS that VAC has mis-detected the
> >> >> sigscanning DLL (rightly so) for him hacking.
> >> >>
> >> >> 2008/11/5 Keeper <[EMAIL PROTECTED]>
> >> >>
> >> >>
> >> >>> What I was saying, not knowing how the VAC system works, could
> hooking
> >> >>>
> >> >> and
> >> >>
> >> >>> using an individual client's data somehow maybe trip the VAC
> (altering
> >> >>> angles, shooting data...)?  That is what has me worried.  There's no
> >> >>> telling
> >> >>> what raised the flag for XE_ManUp.  But if you can do it in a
> plugin,
> >> >>>
> >> >> then
> >> >>
> >> >>> maybe the VAC system would pick up on something that is being
> changed
> >> >>>
> >> >> from
> >> >>
> >> >>> the server on the client.
> >> >>>
> >> >>> Maybe not though, I just don't know.  That's why it's important for
> him
> >> >>>
> >> >> to
> >> >>
> >> >>> get with VALVe and figure this out.
> >> >>>
> >> >>> -----Original Message-----
> >> >>> From: Olly [mailto:[EMAIL PROTECTED]
> >> >>> Sent: Wednesday, November 05, 2008 9:15 AM
> >> >>> To: Discussion of Half-Life Programming
> >> >>> Subject: Re: [hlcoders] WARNING: VAC may be banning developers by
> >> >>> misdetecting server plugins as cheats.
> >> >>>
> >> >>> It cant happen on a dedicated server, because the client never 'HAS'
> >> the
> >> >>> plugin on their hdd. And there isn't much sense banning a server via
> >> VAC
> >> >>>
> >> >> ;p
> >> >>
> >> >>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >>>
> >> >> --
> >> >> Thanks,
> >> >> - Saul.
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >>
> >> > _______________________________________________
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> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> >
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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>
>
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