I believe it's to do with the entity index, worldspawn is always 0, player edicts immediately follow. Additionally.. doesn't UTIL_PlayerByUserId take values from 2 to n?
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jonathan Murphy Sent: 11 December 2008 21:20 To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Weird round wins Nuno Silva wrote: > Does UTIL_PlayerByIndex really take indices like that? 1 to n? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > I think it does, 1 - 32 (example for a 32 player server), not 0 - 31. But it's been a long time so feel free to prove me wrong. And yes, UTIL_PlayerByIndex will return NULL if the passed index is not currently inhabited by a player. Maxclients is the maximum number of the clients the server can handle, not the number of clients connected to the server. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _____________________________________________________________________ This e-mail has been scanned for viruses by Verizon Business Internet Managed Scanning Services - powered by MessageLabs. For further information visit http://www.verizonbusiness.com/uk _____________________________________________________________________ This email is intended solely for the addressee(s) and the information it contains is confidential. If you are not the intended recipient (a) please delete this email and inform the sender as soon as possible, and (b) any copying, distribution or other action taken or omitted to be taken in reliance upon it is prohibited and may be unlawful. This message has been checked for all known viruses by the MessageLabs Virus Control Centre. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

