Nuno Silva wrote:
> Does UTIL_PlayerByIndex really take indices like that? 1 to n?
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I think it does, 1 - 32 (example for a 32 player server), not 0 - 31. 
But it's been a long time so feel free to prove me wrong.

And yes, UTIL_PlayerByIndex will return NULL if the passed index is not 
currently inhabited by a player. Maxclients is the maximum number of the 
clients the server can handle, not the number of clients connected to 
the server.

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