The whole thing is in a for loop: for ( int i = 1; i <= gpGlobals->maxClients; i++ ) so for every player it adds 1 to playercounter or playercountertotal.
and you mean something like this then?: if ( pPlayer ) playercountertotal++; if( pPlayer && ToHL2MPPlayer(pPlayer) && ToHL2MPPlayer(pPlayer)->GetPlayerLives()>0) playercounter++; Nuno Silva wrote: > I'm no pro at Source Modding, but this piece of code looks kind of weird. > Please notice that i dont do any Source SDK work, so i might be wrong. > > How are you getting pPlayer? Because it feels irrational that > playercounter++ would be >= 2. > > Also, what Willem Engel means is that you should do something like this: > > if ( pPlayer && ToHL2MPPlayer(pPlayer) && > ToHL2MPPlayer(pPlayer)->GetPlayerLives()>= 0 ) > > Because if ToHL2MPPlayer fails, you'll probably be accessing a null pointer, > though that may not be the case since you dont mention any crashes. > > Also, shouldnt it be > instead of >=? > > Sorry if this reply doesnt help much. As i said, i dont code on the SDK > nowadays. Good luck. > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders