What silva said, basicly. First convert the player, then check the counters.

CHL2MP_Player* pHLPlayer = ToHL2MPPlayer(pPlayer);
if ( pHLPlayer )
{
        playercountertotal++;
        if (pHLPlayer->GetPlayerLives() > 0)
                 playercounter++;
}





Nuno Silva wrote:
> I'm no pro at Source Modding, but this piece of code looks kind of weird.
> Please notice that i dont do any Source SDK work, so i might be wrong.
> 
> How are you getting pPlayer? Because it feels irrational that
> playercounter++ would be >= 2.
> 
> Also, what Willem Engel means is that you should do something like this:
> 
>  if ( pPlayer && ToHL2MPPlayer(pPlayer) &&
> ToHL2MPPlayer(pPlayer)->GetPlayerLives()>= 0 )
> 
> Because if ToHL2MPPlayer fails, you'll probably be accessing a null pointer,
> though that may not be the case since you dont mention any crashes.
> 
> Also, shouldnt it be > instead of >=?
> 
> Sorry if this reply doesnt help much. As i said, i dont code on the SDK
> nowadays. Good luck.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to