Think I found the problem and seems fixed now.
it wasnt in the tutorial but I added something like this:
if ( !pPlayer )
continue;
in the for loop.
also if statements about the alive players were in the for loop but in
the tutorial they werent so I moved those if statements outside the for
loop.
Anyway next I have a more annoying problem thats been going for a while,
I asked one of the devs from the Jailbreak team who is a "tester" for my
mod and he thought it was caused by ambient_generic's in the map, the
problem is in the updated map with env_soundscapes the problem persists.
Sounds can't be heard on certain spots, also nade countdown counters in
hand can be heard from accross the map like ur right next to them, the
actual entitities when thrown are normal but while in hand every player
can hear it like it's next to them.
I assume both problems can be fixed at once but I'm not sure what's wrong.
Sounds in hand are started after event PULL_PIN and are in the weapon
file, sounds on the grenade entity file work normally.
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders