afaik unless the entity specifically supports it that animation
selection does nothing but change whats viewed in hammer.

you would need to edit the ammo pickup entity so it uses a different
model that has that animation as its idle or edit the entity to use
the standard model but use a different animation.

On Tue, Jan 6, 2009 at 10:48 AM, Yorg Kuijs <[email protected]> wrote:
> Hey List,
>
> so development of my mod has been going pretty well recently, just now
> today added a special ammo pickup for a grenade(my mod's all about
> grenades hehe) took care of a problem with not getting ammo if you
> didn't get the "weapon" yet so that works good and all, but the model it
> uses is animated.
>
> When placing the entity in hammer I can choose the animation so that's
> all good, but in the mod the animation doesn't work, the model was
> tested sucesfully as a prop dynamic though.
> So what's the most effective thing to do from this point on? try to turn
> it into a mix of prop dynamic/ammo pickup or is there a simpler(and
> better) solution?

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