Well I'm new to coding so forgive if I'm wrong but I found some information that said a derived class is a class that inherits from a base class?
well if so the pickup inhherits from CItem, CItem in turn inherits from 2 classes namely: public CBaseAnimating, public CDefaultPlayerPickupVPhysics so that should mean it's derived from CBaseAnimating or am I wrong now? also found some functions related to animating in the dynamic prop class, may be able to use it. Ryan Sheffer wrote: > Make sure your item is derived from cbaseanimating and you will have to set > the ideal animation in the code for best results. > > On Tue, Jan 6, 2009 at 11:43 AM, Stephen Micheals < > stephen.miche...@gmail.com> wrote: > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders