well fixed the on the ground thing, so the pickup can now be in the air, however the animation (obviously) still doesn't work, now I tried yesterday copying code and implementing it in CItem(the base for all pickups) but didn't get everything(seriously huge amount of animation related stuff it seems), then deleted it again thinking that there had to be a better way... considering ammocrate has animations.
So basically question is: setsequence is that what sets the animation? so far I haven't seen that do anything yet so I'm not sure, if setsequence is the thing then I know I'm looking in the right direction so I can go on :P _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders