Well, I already talked to our coder regarding this error and he said the crash occurs in tier0.dll, and theres no source available for it (as far as i know).
(I am not lasershock btw, if thats what you mean.) ----- Original Message ----- From: "Tobias Kammersgaard" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Monday, February 16, 2009 12:13 AM Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node > Seems like a Obsidian Conflict specific bug, so it probably belongs on > their > forum instead of here. > > /ScarT (hello lasershock) > > > 2009/2/16 W0rf0x <[email protected]> > >> Hello, >> >> Im getting this Engine Error on 2 of my maps a few seconds after the npcs >> get spawned into the map, and i have no idea whats the cause of it and >> how >> to fix it, im assuming it has something to do with the placement of >> info_nodes (all types of them). >> The types of npcs that spawn before the crash occurs are Combine >> Soldiers, >> Striders and Dropships, the combines are set up to do assaults while the >> striders and dropships follow normal path_corners/_tracks. >> >> The weird thing is that it only crashes the clients, the server isnt >> affected by this, and if an crashed client rejoins the server, it doesnt >> happen again as long as the map hasnt been restarted/changed. >> >> This happens in Obsidian Conflict, a coop mod using the Orangebox engine, >> and i would be very glad if someone could tell me whats the cause of that >> error and how it can be fixed. >> >> Heres an screenshot of it: >> http://w0rf0x.de/screens/misalignednode.jpg >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

