Well, I already talked to our coder regarding this error and he said the 
crash occurs in tier0.dll, and theres no source available for it (as far as 
i know).

(I am not lasershock btw, if thats what you mean.)
----- Original Message ----- 
From: "Tobias Kammersgaard" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Monday, February 16, 2009 12:13 AM
Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node


> Seems like a Obsidian Conflict specific bug, so it probably belongs on 
> their
> forum instead of here.
>
> /ScarT (hello lasershock)
>
>
> 2009/2/16 W0rf0x <[email protected]>
>
>> Hello,
>>
>> Im getting this Engine Error on 2 of my maps a few seconds after the npcs
>> get spawned into the map, and i have no idea whats the cause of it and 
>> how
>> to fix it, im assuming it has something to do with the placement of
>> info_nodes (all types of them).
>> The types of npcs that spawn before the crash occurs are Combine 
>> Soldiers,
>> Striders and Dropships, the combines are set up to do assaults while the
>> striders and dropships follow normal path_corners/_tracks.
>>
>> The weird thing is that it only crashes the clients, the server isnt
>> affected by this, and if an crashed client rejoins the server, it doesnt
>> happen again as long as the map hasnt been restarted/changed.
>>
>> This happens in Obsidian Conflict, a coop mod using the Orangebox engine,
>> and i would be very glad if someone could tell me whats the cause of that
>> error and how it can be fixed.
>>
>> Heres an screenshot of it:
>> http://w0rf0x.de/screens/misalignednode.jpg
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>>
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