Probably a call that ends up in tier0, doesn't mean its tier0's fault.
I know you aren't lasershock, I've seen you on the Tub. Internal joke etc. /ScarT 2009/2/16 W0rf0x <[email protected]> > Well, I already talked to our coder regarding this error and he said the > crash occurs in tier0.dll, and theres no source available for it (as far as > i know). > > (I am not lasershock btw, if thats what you mean.) > ----- Original Message ----- > From: "Tobias Kammersgaard" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected] > > > Sent: Monday, February 16, 2009 12:13 AM > Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node > > > > Seems like a Obsidian Conflict specific bug, so it probably belongs on > > their > > forum instead of here. > > > > /ScarT (hello lasershock) > > > > > > 2009/2/16 W0rf0x <[email protected]> > > > >> Hello, > >> > >> Im getting this Engine Error on 2 of my maps a few seconds after the > npcs > >> get spawned into the map, and i have no idea whats the cause of it and > >> how > >> to fix it, im assuming it has something to do with the placement of > >> info_nodes (all types of them). > >> The types of npcs that spawn before the crash occurs are Combine > >> Soldiers, > >> Striders and Dropships, the combines are set up to do assaults while the > >> striders and dropships follow normal path_corners/_tracks. > >> > >> The weird thing is that it only crashes the clients, the server isnt > >> affected by this, and if an crashed client rejoins the server, it doesnt > >> happen again as long as the map hasnt been restarted/changed. > >> > >> This happens in Obsidian Conflict, a coop mod using the Orangebox > engine, > >> and i would be very glad if someone could tell me whats the cause of > that > >> error and how it can be fixed. > >> > >> Heres an screenshot of it: > >> http://w0rf0x.de/screens/misalignednode.jpg > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

