Probably a call that ends up in tier0, doesn't mean its tier0's fault.

I know you aren't lasershock, I've seen you on the Tub. Internal joke etc.

/ScarT


2009/2/16 W0rf0x <[email protected]>

> Well, I already talked to our coder regarding this error and he said the
> crash occurs in tier0.dll, and theres no source available for it (as far as
> i know).
>
> (I am not lasershock btw, if thats what you mean.)
> ----- Original Message -----
> From: "Tobias Kammersgaard" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Monday, February 16, 2009 12:13 AM
> Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node
>
>
> > Seems like a Obsidian Conflict specific bug, so it probably belongs on
> > their
> > forum instead of here.
> >
> > /ScarT (hello lasershock)
> >
> >
> > 2009/2/16 W0rf0x <[email protected]>
> >
> >> Hello,
> >>
> >> Im getting this Engine Error on 2 of my maps a few seconds after the
> npcs
> >> get spawned into the map, and i have no idea whats the cause of it and
> >> how
> >> to fix it, im assuming it has something to do with the placement of
> >> info_nodes (all types of them).
> >> The types of npcs that spawn before the crash occurs are Combine
> >> Soldiers,
> >> Striders and Dropships, the combines are set up to do assaults while the
> >> striders and dropships follow normal path_corners/_tracks.
> >>
> >> The weird thing is that it only crashes the clients, the server isnt
> >> affected by this, and if an crashed client rejoins the server, it doesnt
> >> happen again as long as the map hasnt been restarted/changed.
> >>
> >> This happens in Obsidian Conflict, a coop mod using the Orangebox
> engine,
> >> and i would be very glad if someone could tell me whats the cause of
> that
> >> error and how it can be fixed.
> >>
> >> Heres an screenshot of it:
> >> http://w0rf0x.de/screens/misalignednode.jpg
> >> _______________________________________________
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> >>
> >>
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>
>
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