Nah just hungover. Haha ;D
/ScarT

2009/2/16 Saul Rennison <[email protected]>

> Tobias... you just repeated what Mark Chandler just put. You drunk again?
>
> 2009/2/15 Tobias Kammersgaard <[email protected]>
>
> > Probably a call that ends up in tier0, doesn't mean its tier0's fault.
> >
> >
> > I know you aren't lasershock, I've seen you on the Tub. Internal joke
> etc.
> >
> > /ScarT
> >
> >
> > 2009/2/16 W0rf0x <[email protected]>
> >
> > > Well, I already talked to our coder regarding this error and he said
> the
> > > crash occurs in tier0.dll, and theres no source available for it (as
> far
> > as
> > > i know).
> > >
> > > (I am not lasershock btw, if thats what you mean.)
> > > ----- Original Message -----
> > > From: "Tobias Kammersgaard" <[email protected]>
> > > To: "Discussion of Half-Life Programming" <
> > [email protected]
> > > >
> > > Sent: Monday, February 16, 2009 12:13 AM
> > > Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node
> > >
> > >
> > > > Seems like a Obsidian Conflict specific bug, so it probably belongs
> on
> > > > their
> > > > forum instead of here.
> > > >
> > > > /ScarT (hello lasershock)
> > > >
> > > >
> > > > 2009/2/16 W0rf0x <[email protected]>
> > > >
> > > >> Hello,
> > > >>
> > > >> Im getting this Engine Error on 2 of my maps a few seconds after the
> > > npcs
> > > >> get spawned into the map, and i have no idea whats the cause of it
> and
> > > >> how
> > > >> to fix it, im assuming it has something to do with the placement of
> > > >> info_nodes (all types of them).
> > > >> The types of npcs that spawn before the crash occurs are Combine
> > > >> Soldiers,
> > > >> Striders and Dropships, the combines are set up to do assaults while
> > the
> > > >> striders and dropships follow normal path_corners/_tracks.
> > > >>
> > > >> The weird thing is that it only crashes the clients, the server isnt
> > > >> affected by this, and if an crashed client rejoins the server, it
> > doesnt
> > > >> happen again as long as the map hasnt been restarted/changed.
> > > >>
> > > >> This happens in Obsidian Conflict, a coop mod using the Orangebox
> > > engine,
> > > >> and i would be very glad if someone could tell me whats the cause of
> > > that
> > > >> error and how it can be fixed.
> > > >>
> > > >> Heres an screenshot of it:
> > > >> http://w0rf0x.de/screens/misalignednode.jpg
> > > >> _______________________________________________
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> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> Thanks,
> - Saul.
> _______________________________________________
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>
>
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