Thats a change ;) 2009/2/15 Tobias Kammersgaard <[email protected]>
> Nah just hungover. Haha ;D > /ScarT > > > 2009/2/16 Saul Rennison <[email protected]> > > > Tobias... you just repeated what Mark Chandler just put. You drunk again? > > > > 2009/2/15 Tobias Kammersgaard <[email protected]> > > > > > Probably a call that ends up in tier0, doesn't mean its tier0's fault. > > > > > > > > > I know you aren't lasershock, I've seen you on the Tub. Internal joke > > etc. > > > > > > /ScarT > > > > > > > > > 2009/2/16 W0rf0x <[email protected]> > > > > > > > Well, I already talked to our coder regarding this error and he said > > the > > > > crash occurs in tier0.dll, and theres no source available for it (as > > far > > > as > > > > i know). > > > > > > > > (I am not lasershock btw, if thats what you mean.) > > > > ----- Original Message ----- > > > > From: "Tobias Kammersgaard" <[email protected]> > > > > To: "Discussion of Half-Life Programming" < > > > [email protected] > > > > > > > > > Sent: Monday, February 16, 2009 12:13 AM > > > > Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node > > > > > > > > > > > > > Seems like a Obsidian Conflict specific bug, so it probably belongs > > on > > > > > their > > > > > forum instead of here. > > > > > > > > > > /ScarT (hello lasershock) > > > > > > > > > > > > > > > 2009/2/16 W0rf0x <[email protected]> > > > > > > > > > >> Hello, > > > > >> > > > > >> Im getting this Engine Error on 2 of my maps a few seconds after > the > > > > npcs > > > > >> get spawned into the map, and i have no idea whats the cause of it > > and > > > > >> how > > > > >> to fix it, im assuming it has something to do with the placement > of > > > > >> info_nodes (all types of them). > > > > >> The types of npcs that spawn before the crash occurs are Combine > > > > >> Soldiers, > > > > >> Striders and Dropships, the combines are set up to do assaults > while > > > the > > > > >> striders and dropships follow normal path_corners/_tracks. > > > > >> > > > > >> The weird thing is that it only crashes the clients, the server > isnt > > > > >> affected by this, and if an crashed client rejoins the server, it > > > doesnt > > > > >> happen again as long as the map hasnt been restarted/changed. > > > > >> > > > > >> This happens in Obsidian Conflict, a coop mod using the Orangebox > > > > engine, > > > > >> and i would be very glad if someone could tell me whats the cause > of > > > > that > > > > >> error and how it can be fixed. > > > > >> > > > > >> Heres an screenshot of it: > > > > >> http://w0rf0x.de/screens/misalignednode.jpg > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > Thanks, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

