Thats a change ;)

2009/2/15 Tobias Kammersgaard <[email protected]>

> Nah just hungover. Haha ;D
> /ScarT
>
>
> 2009/2/16 Saul Rennison <[email protected]>
>
> > Tobias... you just repeated what Mark Chandler just put. You drunk again?
> >
> > 2009/2/15 Tobias Kammersgaard <[email protected]>
> >
> > > Probably a call that ends up in tier0, doesn't mean its tier0's fault.
> > >
> > >
> > > I know you aren't lasershock, I've seen you on the Tub. Internal joke
> > etc.
> > >
> > > /ScarT
> > >
> > >
> > > 2009/2/16 W0rf0x <[email protected]>
> > >
> > > > Well, I already talked to our coder regarding this error and he said
> > the
> > > > crash occurs in tier0.dll, and theres no source available for it (as
> > far
> > > as
> > > > i know).
> > > >
> > > > (I am not lasershock btw, if thats what you mean.)
> > > > ----- Original Message -----
> > > > From: "Tobias Kammersgaard" <[email protected]>
> > > > To: "Discussion of Half-Life Programming" <
> > > [email protected]
> > > > >
> > > > Sent: Monday, February 16, 2009 12:13 AM
> > > > Subject: Re: [hlcoders] Engine Error: CTS ListBase: Misaligned node
> > > >
> > > >
> > > > > Seems like a Obsidian Conflict specific bug, so it probably belongs
> > on
> > > > > their
> > > > > forum instead of here.
> > > > >
> > > > > /ScarT (hello lasershock)
> > > > >
> > > > >
> > > > > 2009/2/16 W0rf0x <[email protected]>
> > > > >
> > > > >> Hello,
> > > > >>
> > > > >> Im getting this Engine Error on 2 of my maps a few seconds after
> the
> > > > npcs
> > > > >> get spawned into the map, and i have no idea whats the cause of it
> > and
> > > > >> how
> > > > >> to fix it, im assuming it has something to do with the placement
> of
> > > > >> info_nodes (all types of them).
> > > > >> The types of npcs that spawn before the crash occurs are Combine
> > > > >> Soldiers,
> > > > >> Striders and Dropships, the combines are set up to do assaults
> while
> > > the
> > > > >> striders and dropships follow normal path_corners/_tracks.
> > > > >>
> > > > >> The weird thing is that it only crashes the clients, the server
> isnt
> > > > >> affected by this, and if an crashed client rejoins the server, it
> > > doesnt
> > > > >> happen again as long as the map hasnt been restarted/changed.
> > > > >>
> > > > >> This happens in Obsidian Conflict, a coop mod using the Orangebox
> > > > engine,
> > > > >> and i would be very glad if someone could tell me whats the cause
> of
> > > > that
> > > > >> error and how it can be fixed.
> > > > >>
> > > > >> Heres an screenshot of it:
> > > > >> http://w0rf0x.de/screens/misalignednode.jpg
> > > > >> _______________________________________________
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> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > >
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > Thanks,
> > - Saul.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> _______________________________________________
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> please visit:
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>
>


-- 
Thanks,
- Saul.
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