I myself have been tinkering with that too, no matter what I did I couldn't seem to change the playbackrate either, I was instead trying to totally freeze a animation though, the reply I got was:
---- Stopping SetCycle() from being called in C_BaseViewModel::Interpolate() should freeze the view model animation. ---- Don't know if that even works since I haven't tried it, but maybe you should try it and then try to change the m_flPlaybackRate? probably not of much help but you never know :) Robert Urda wrote: > So I've been tinkering with modifying the animation time of viewmodels in my > OB MP mod by changing m_flPlaybackRate. The thing is though, it seems like > no matter what I set the value to within the code, it always plays the > animation at the same speed. I've even checked to see if the value was being > modified in between when I modify it and the animation starts and for > whatever reason, it's not. Unfortunately, I can't seem to configure VS2008 > to properly find the debug info that would allow me Step Into at the point > when the animation's starting. Any help? > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders