You know, I don't even remember that either. How long ago was it? Hah
-Tony -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Skillet Sent: February-17-09 8:50 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Multiplayer Mods and m_flPlaybackRate for ViewModels I can't find where omega posted this fix (must have been IRC), but in my baseviewmodel_shared.h file I have //DHL - Skillet - Bugfix from omega virtual float GetSequenceCycleRate( CStudioHdr *pStudioHdr, int iSequence ) { return BaseClass::GetSequenceCycleRate( pStudioHdr, iSequence ) * m_flPlaybackRate; } I'm not sure what the original is, but take a look and try adding that. As for the SetCycle() thing, if you get playback rate working you can just set that to 0 and it will be irrelevant. If that doesn't work, try disabling interpolation (cl_interp 0) and see if anything changes. On Tue, Feb 17, 2009 at 1:39 PM, Yorg Kuijs <[email protected]> wrote: > Also worth noticing that there's a StopAnimation function which does > exactly that of setting playbackrate to 0, kinda funny how even that > doesn't work! > > Yorg Kuijs wrote: > > Yep, possibly engine level? > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

