You know, I don't even remember that either. How long ago was it? Hah

-Tony

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Skillet
Sent: February-17-09 8:50 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Multiplayer Mods and m_flPlaybackRate for ViewModels

I can't find where omega posted this fix (must have been IRC), but in my
baseviewmodel_shared.h file I have
//DHL - Skillet - Bugfix from omega
    virtual float GetSequenceCycleRate( CStudioHdr *pStudioHdr, int
iSequence ) { return BaseClass::GetSequenceCycleRate( pStudioHdr, iSequence
) * m_flPlaybackRate; }
I'm not sure what the original is, but take a look and try adding that.  As
for the SetCycle() thing, if you get playback rate working you can just set
that to 0 and it will be irrelevant.

If that doesn't work, try disabling interpolation (cl_interp 0) and see if
anything changes.

On Tue, Feb 17, 2009 at 1:39 PM, Yorg Kuijs <[email protected]> wrote:

> Also worth noticing that there's a StopAnimation function which does
> exactly that of setting playbackrate to 0, kinda funny how even that
> doesn't work!
>
> Yorg Kuijs wrote:
> > Yep, possibly engine level?
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to