More problems. I was having an issue with my code base so I started
with a clean copy of the HL2MP code, changed absolutely nothing except
the bug fixes needed to get it to compile in VS 2008 and then added in
the modified GetSequenceCycleRate() call in baseviewmodel_shared.h.
Problem is that now it does nothing. It's as though nothing's
happened. Any clues?

On Tue, Feb 17, 2009 at 10:42 PM, Robert Urda <[email protected]> wrote:
>
> Woops. The code I posted doesn't work. I guess the best way to do it would be 
> to find the return for SequenceDuration() in C_BaseAnimating and 
> CBaseAnimating and add in m_flPlaybackRate that way. Perhaps I should put 
> this up on the developer wiki for developer's sake.
>
>
> On Tue, Feb 17, 2009 at 10:21 PM, Tony Sergi <[email protected]> wrote:
>>
>> You know, I don't even remember that either. How long ago was it? Hah
>>
>>
>> -Tony
>>
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Skillet
>> Sent: February-17-09 8:50 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Multiplayer Mods and m_flPlaybackRate for ViewModels
>>
>> I can't find where omega posted this fix (must have been IRC), but in my
>> baseviewmodel_shared.h file I have
>> //DHL - Skillet - Bugfix from omega
>>    virtual float GetSequenceCycleRate( CStudioHdr *pStudioHdr, int
>> iSequence ) { return BaseClass::GetSequenceCycleRate( pStudioHdr, iSequence
>> ) * m_flPlaybackRate; }
>> I'm not sure what the original is, but take a look and try adding that.  As
>> for the SetCycle() thing, if you get playback rate working you can just set
>> that to 0 and it will be irrelevant.
>>
>> If that doesn't work, try disabling interpolation (cl_interp 0) and see if
>> anything changes.
>>
>> On Tue, Feb 17, 2009 at 1:39 PM, Yorg Kuijs <[email protected]> wrote:
>>
>> > Also worth noticing that there's a StopAnimation function which does
>> > exactly that of set

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