Nah, it didn't work. My bet is that there's something that we're not seeing
within the code that defaults it to the standard playrate in multiplayer.

On Tue, Feb 17, 2009 at 9:23 AM, Yorg Kuijs <yorg.ku...@home.nl> wrote:

> I myself have been tinkering with that too, no matter what I did I
> couldn't seem to change the playbackrate either,
> I was instead trying to totally freeze a animation though,
> the reply I got was:
>
> ----
> Stopping SetCycle() from being called in C_BaseViewModel::Interpolate()
> should freeze the view model animation.
> ----
>
> Don't know if that even works since I haven't tried it, but maybe you
> should try it and then try to change the m_flPlaybackRate? probably not of
> much help but you never know :)
>
>
>
>
> Robert Urda wrote:
> > So I've been tinkering with modifying the animation time of viewmodels in
> my
> > OB MP mod by changing m_flPlaybackRate. The thing is though, it seems
> like
> > no matter what I set the value to within the code, it always plays the
> > animation at the same speed. I've even checked to see if the value was
> being
> > modified in between when I modify it and the animation starts and for
> > whatever reason, it's not. Unfortunately, I can't seem to configure
> VS2008
> > to properly find the debug info that would allow me Step Into at the
> point
> > when the animation's starting. Any help?
> >
>
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