Works like a charm! Thank you so much!

On Tue, Feb 17, 2009 at 7:50 PM, Skillet <skillet5...@gmail.com> wrote:

> I can't find where omega posted this fix (must have been IRC), but in my
> baseviewmodel_shared.h file I have
> //DHL - Skillet - Bugfix from omega
>    virtual float GetSequenceCycleRate( CStudioHdr *pStudioHdr, int
> iSequence ) { return BaseClass::GetSequenceCycleRate( pStudioHdr, iSequence
> ) * m_flPlaybackRate; }
> I'm not sure what the original is, but take a look and try adding that.  As
> for the SetCycle() thing, if you get playback rate working you can just set
> that to 0 and it will be irrelevant.
>
> If that doesn't work, try disabling interpolation (cl_interp 0) and see if
> anything changes.
>
> On Tue, Feb 17, 2009 at 1:39 PM, Yorg Kuijs <yorg.ku...@home.nl> wrote:
>
> > Also worth noticing that there's a StopAnimation function which does
> > exactly that of setting playbackrate to 0, kinda funny how even that
> > doesn't work!
> >
> > Yorg Kuijs wrote:
> > > Yep, possibly engine level?
> > >
> >
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