Works like a charm! Thank you so much! On Tue, Feb 17, 2009 at 7:50 PM, Skillet <skillet5...@gmail.com> wrote:
> I can't find where omega posted this fix (must have been IRC), but in my > baseviewmodel_shared.h file I have > //DHL - Skillet - Bugfix from omega > virtual float GetSequenceCycleRate( CStudioHdr *pStudioHdr, int > iSequence ) { return BaseClass::GetSequenceCycleRate( pStudioHdr, iSequence > ) * m_flPlaybackRate; } > I'm not sure what the original is, but take a look and try adding that. As > for the SetCycle() thing, if you get playback rate working you can just set > that to 0 and it will be irrelevant. > > If that doesn't work, try disabling interpolation (cl_interp 0) and see if > anything changes. > > On Tue, Feb 17, 2009 at 1:39 PM, Yorg Kuijs <yorg.ku...@home.nl> wrote: > > > Also worth noticing that there's a StopAnimation function which does > > exactly that of setting playbackrate to 0, kinda funny how even that > > doesn't work! > > > > Yorg Kuijs wrote: > > > Yep, possibly engine level? > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders