What's interesting is the TF2 Unlocks use a slightly different system. The
weapon model is the same for the V and W models, and then each part is
animated separately still. Therefor the V_ model only has the hands and the
bones for the unlock model, while the third person model also just has
animated bones.

On Tue, Mar 17, 2009 at 6:12 PM, Grash <[email protected]> wrote:

>
> Okay, it seems that you're still confused between the two model types for
> weapons.
> There are two different models. I detail in brief the difference between
> them.
>
> 1) World Model.
>   This is the model that is picked up\tossed
>   This is the model that attached to other players.
>   This is the model that you see on your self in 3rd person.
> Valve typically names these models with a "w_" prefix
>
>
> 2) View Model
>   This is the model that is seen in first person.
>   This model is rendered differently, as only the client sees it.
>   For this reason, View models have arms built into them.
>   Hence why you still see the HVAC Hands regardless of player model.
> Valve typically names these models with a "v_" prefix
>
>
>
>
> --- On Tue, 3/17/09, Idrox Gedrono <[email protected]> wrote:
>
> From: Idrox Gedrono <[email protected]>
> Subject: [hlcoders] First-Person Arms Model
> To: [email protected]
> Date: Tuesday, March 17, 2009, 8:17 PM
>
>
> Using both a rebel playermodel and the combine-police playermodel, I still
> retain the HEV-suited hands and arms shown in first-person.  How do you
> change the model of the arms you see?  Thanks in advance.
>
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