What's interesting is the TF2 Unlocks use a slightly different system. The weapon model is the same for the V and W models, and then each part is animated separately still. Therefor the V_ model only has the hands and the bones for the unlock model, while the third person model also just has animated bones.
On Tue, Mar 17, 2009 at 6:12 PM, Grash <[email protected]> wrote: > > Okay, it seems that you're still confused between the two model types for > weapons. > There are two different models. I detail in brief the difference between > them. > > 1) World Model. > This is the model that is picked up\tossed > This is the model that attached to other players. > This is the model that you see on your self in 3rd person. > Valve typically names these models with a "w_" prefix > > > 2) View Model > This is the model that is seen in first person. > This model is rendered differently, as only the client sees it. > For this reason, View models have arms built into them. > Hence why you still see the HVAC Hands regardless of player model. > Valve typically names these models with a "v_" prefix > > > > > --- On Tue, 3/17/09, Idrox Gedrono <[email protected]> wrote: > > From: Idrox Gedrono <[email protected]> > Subject: [hlcoders] First-Person Arms Model > To: [email protected] > Date: Tuesday, March 17, 2009, 8:17 PM > > > Using both a rebel playermodel and the combine-police playermodel, I still > retain the HEV-suited hands and arms shown in first-person. How do you > change the model of the arms you see? Thanks in advance. > > _________________________________________________________________ > Windows Live⢠Contacts: Organize your contact list. > > http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009<http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns%21503D1D86EBB2B53C%212285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

