You don't, you can override the materials of a model but I think that is
about it. You will have to make either modifications to the current texture
or recompile the model with multiple skins.

On Wed, Mar 18, 2009 at 6:22 PM, Idrox Gedrono <[email protected]> wrote:

>
> Very well.   The arms model must not change, then, but instead the skin on
> the arms.   Half-Life 2 Deathmatch has skins for both rebels and combine.
>  The question is, then, how (and where) do you change the skin of the
> player's weapon in code?
>
> Ben Mears wrote:
> > Good point. But you would still have to compile the new skin into the
> > model, right? I think you would still need to decompile the model and
> > apply the new texture/skin to the model in a 3D program and then export
> > the new reference SMD for the model with the new texture/skin. You would
> > also need to reference the new texture in the .QC file and designate it
> > as a skin that can be used.
> >
> > botman wrote:
> >> Models can have multiple skins.  You can switch between the skin for
> >> different materials on the model.
> >>
> >
>
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-- 
~Ryan ( skidz )
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