Very well.   The arms model must not change, then, but instead the skin on the 
arms.   Half-Life 2 Deathmatch has skins for both rebels and combine.  The 
question is, then, how (and where) do you change the skin of the player's 
weapon in code?

Ben Mears wrote:
> Good point. But you would still have to compile the new skin into the 
> model, right? I think you would still need to decompile the model and 
> apply the new texture/skin to the model in a 3D program and then export 
> the new reference SMD for the model with the new texture/skin. You would 
> also need to reference the new texture in the .QC file and designate it 
> as a skin that can be used.
>
> botman wrote:
>> Models can have multiple skins.  You can switch between the skin for 
>> different materials on the model.
>>
>

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