Very well. The arms model must not change, then, but instead the skin on the arms. Half-Life 2 Deathmatch has skins for both rebels and combine. The question is, then, how (and where) do you change the skin of the player's weapon in code?
Ben Mears wrote: > Good point. But you would still have to compile the new skin into the > model, right? I think you would still need to decompile the model and > apply the new texture/skin to the model in a 3D program and then export > the new reference SMD for the model with the new texture/skin. You would > also need to reference the new texture in the .QC file and designate it > as a skin that can be used. > > botman wrote: >> Models can have multiple skins. You can switch between the skin for >> different materials on the model. >> > _________________________________________________________________ Express your personality in color! Preview and select themes for HotmailĀ®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

