I didn't think HL2 DM had multiple arm skins.  I thought everyone (rebels
and combine) used the HL2 orange gordon freeman arms.  In fact I thought I
remembered being disappointed to discover that.  Was there some update?

>Very well.   The arms model must not change, then, but instead the skin on
the arms.   Half-Life 2 Deathmatch has skins for >both rebels and combine.
The question is, then, how (and where) do you change the skin of the
player's weapon in code?
>Ben Mears wrote:
>> Good point. But you would still have to compile the new skin into the
>> model, right? I think you would still need to decompile the model and
>> apply the new texture/skin to the model in a 3D program and then export
>> the new reference SMD for the model with the new texture/skin. You would
>> also need to reference the new texture in the .QC file and designate it
>> as a skin that can be used.
>>
>> botman wrote:
>>> Models can have multiple skins.  You can switch between the skin for
>>> different materials on the model.
>>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to