I didn't think HL2 DM had multiple arm skins. I thought everyone (rebels and combine) used the HL2 orange gordon freeman arms. In fact I thought I remembered being disappointed to discover that. Was there some update?
>Very well. The arms model must not change, then, but instead the skin on the arms. Half-Life 2 Deathmatch has skins for >both rebels and combine. The question is, then, how (and where) do you change the skin of the player's weapon in code? >Ben Mears wrote: >> Good point. But you would still have to compile the new skin into the >> model, right? I think you would still need to decompile the model and >> apply the new texture/skin to the model in a 3D program and then export >> the new reference SMD for the model with the new texture/skin. You would >> also need to reference the new texture in the .QC file and designate it >> as a skin that can be used. >> >> botman wrote: >>> Models can have multiple skins. You can switch between the skin for >>> different materials on the model. >>> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

