Well, right, I don't want to change the actual materials, I just want to set the skin number of the model. For example, if 0 is the HEV suit and 1 is rebel hands and 2 is combine hands, I want to know how to set that number in code.
Ryan Sheffer wrote: > You don't, you can override the materials of a model but I think that is > about it. You will have to make either modifications to the current texture > or recompile the model with multiple skins. > > On Wed, Mar 18, 2009 at 6:22 PM, Idrox Gedrono wrote: > >> >> Very well. The arms model must not change, then, but instead the skin on >> the arms. Half-Life 2 Deathmatch has skins for both rebels and combine. >> The question is, then, how (and where) do you change the skin of the >> player's weapon in code? >> >> Ben Mears wrote: >>> Good point. But you would still have to compile the new skin into the >>> model, right? I think you would still need to decompile the model and >>> apply the new texture/skin to the model in a 3D program and then export >>> the new reference SMD for the model with the new texture/skin. You would >>> also need to reference the new texture in the .QC file and designate it >>> as a skin that can be used. >>> >>> botman wrote: >>>> Models can have multiple skins. You can switch between the skin for >>>> different materials on the model. >>>> >>> >> > _________________________________________________________________ HotmailĀ® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_70faster_032009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

