Okay, but that doesn't answer my question: is there a way to change the model that the arms use? Just off the top of my head, weapons in HL2DM must certainly support multiple arm models, since combine have shiny gloves and rebels don't. How is this accomplished?
On Tue, Mar 17, 2009 at 6:12 PM, Grash wrote: > > Okay, it seems that you're still confused between the two model types for > weapons. > There are two different models. I detail in brief the difference between > them. > > 1) World Model. > This is the model that is picked up\tossed > This is the model that attached to other players. > This is the model that you see on your self in 3rd person. > Valve typically names these models with a "w_" prefix > > > 2) View Model > This is the model that is seen in first person. > This model is rendered differently, as only the client sees it. > For this reason, View models have arms built into them. > Hence why you still see the HVAC Hands regardless of player model. > Valve typically names these models with a "v_" prefix > > > > > --- On Tue, 3/17/09, Idrox Gedrono wrote: > > From: Idrox Gedrono > Subject: [hlcoders] First-Person Arms Model > To: hlcoders at list.valvesoftware.com > Date: Tuesday, March 17, 2009, 8:17 PM > > > Using both a rebel playermodel and the combine-police playermodel, I still > retain the HEV-suited hands and arms shown in first-person. How do you > change the model of the arms you see? Thanks in advance. _________________________________________________________________ Windows Liveā¢: Life without walls. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

