Here's the steps that I think you would need to do.

-Decompile the viewmodels that you want to use
-Load the decompiled viewmodels into a 3D program such as XSI or Maya
-Modify the viewmodel by changing it's mesh geometry and/or re-texturing it
-Create any new animations that are needed (such as reloading or 
switching weapons)
-Export out the new SMDs and animation sequences for the modified viewmodel
-Compile your new modified viewmodel
-Replace the existing original viewmodel with your new, modified version
-Run the game and see how it works

Does anybody see anything I'm missing here?

Hope this helps.



Idrox Gedrono wrote:
> Okay, but that doesn't answer my question: is there a way to change the model 
> that the arms use?  Just off the top of my head, weapons in HL2DM must 
> certainly support multiple arm models, since combine have shiny gloves and 
> rebels don't.  How is this accomplished?
>
> On Tue, Mar 17, 2009 at 6:12 PM, Grash  wrote:
>
>   
>> Okay, it seems that you're still confused between the two model types for
>> weapons.
>> There are two different models. I detail in brief the difference between
>> them.
>>
>> 1) World Model.
>>   This is the model that is picked up\tossed
>>   This is the model that attached to other players.
>>   This is the model that you see on your self in 3rd person.
>> Valve typically names these models with a "w_" prefix
>>
>>
>> 2) View Model
>>   This is the model that is seen in first person.
>>   This model is rendered differently, as only the client sees it.
>>   For this reason, View models have arms built into them.
>>   Hence why you still see the HVAC Hands regardless of player model.
>> Valve typically names these models with a "v_" prefix
>>
>>
>>
>>
>> --- On Tue, 3/17/09, Idrox Gedrono  wrote:
>>
>> From: Idrox Gedrono 
>> Subject: [hlcoders] First-Person Arms Model
>> To: hlcoders at list.valvesoftware.com
>> Date: Tuesday, March 17, 2009, 8:17 PM
>>
>>
>> Using both a rebel playermodel and the combine-police playermodel, I still
>> retain the HEV-suited hands and arms shown in first-person.  How do you
>> change the model of the arms you see?  Thanks in advance.
>>     
>
> _________________________________________________________________
> Windows Liveā„¢: Life without walls.
> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


-- 
Ben Mears

Production Lead

Noesis Interactive

b...@noesisinteractive.com
http://www.noesisinteractive.com/

2450 17th Ave.
Suite 125
Santa Cruz, California
95062
831-479-4263


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to