Here's the steps that I think you would need to do. -Decompile the viewmodels that you want to use -Load the decompiled viewmodels into a 3D program such as XSI or Maya -Modify the viewmodel by changing it's mesh geometry and/or re-texturing it -Create any new animations that are needed (such as reloading or switching weapons) -Export out the new SMDs and animation sequences for the modified viewmodel -Compile your new modified viewmodel -Replace the existing original viewmodel with your new, modified version -Run the game and see how it works
Does anybody see anything I'm missing here? Hope this helps. Idrox Gedrono wrote: > Okay, but that doesn't answer my question: is there a way to change the model > that the arms use? Just off the top of my head, weapons in HL2DM must > certainly support multiple arm models, since combine have shiny gloves and > rebels don't. How is this accomplished? > > On Tue, Mar 17, 2009 at 6:12 PM, Grash wrote: > > >> Okay, it seems that you're still confused between the two model types for >> weapons. >> There are two different models. I detail in brief the difference between >> them. >> >> 1) World Model. >> This is the model that is picked up\tossed >> This is the model that attached to other players. >> This is the model that you see on your self in 3rd person. >> Valve typically names these models with a "w_" prefix >> >> >> 2) View Model >> This is the model that is seen in first person. >> This model is rendered differently, as only the client sees it. >> For this reason, View models have arms built into them. >> Hence why you still see the HVAC Hands regardless of player model. >> Valve typically names these models with a "v_" prefix >> >> >> >> >> --- On Tue, 3/17/09, Idrox Gedrono wrote: >> >> From: Idrox Gedrono >> Subject: [hlcoders] First-Person Arms Model >> To: hlcoders at list.valvesoftware.com >> Date: Tuesday, March 17, 2009, 8:17 PM >> >> >> Using both a rebel playermodel and the combine-police playermodel, I still >> retain the HEV-suited hands and arms shown in first-person. How do you >> change the model of the arms you see? Thanks in advance. >> > > _________________________________________________________________ > Windows Liveā¢: Life without walls. > http://windowslive.com/explore?ocid=TXT_TAGLM_WL_allup_1a_explore_032009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Ben Mears Production Lead Noesis Interactive b...@noesisinteractive.com http://www.noesisinteractive.com/ 2450 17th Ave. Suite 125 Santa Cruz, California 95062 831-479-4263 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders