I find it hard to believe that the weight maps are that hard to figure out? Have you not looked at the compiler source to see how the structs work?
- Jed 2009/5/1 Tobias Kammersgaard <[email protected]>: > Yeah I'm sure. The weightmap is fine, but the messed up mesh makes it look > bad. > He left the "Source scene" since Valve's kept breaking his tools so he > couldn't be bothered anymore. > > > /ScarT > > > 2009/5/1 Matt Hoffman <[email protected]> > >> I think he's just gotten over source and has basically ignored anything >> source related... Looks like your decompiler is progressing but you've got >> to figure out the weightmaps. Unfortunately I'm no help there, but Brent >> (Coder behind DuctTape) might be of use. >> >> Also your sure that it's not the importer messing it up? >> >> >> >> On Fri, May 1, 2009 at 8:59 AM, Tobias Kammersgaard < >> [email protected]> wrote: >> >> > No, he never gave that to anyone either. I tried contacting him several >> > times, since I desperatelyneed help with my own (my mesh still looks like >> > this http://scart.slkandy.com/images/programming/boneweights.png) >> > and my QC (compared to Cannonfodders >> > http://scart.slkandy.com/images/programming/qcprogress.png) >> > >> > His email still works, but he doesn't read (or just don't reply?), and he >> > doesn't read his PMs on HL2World. >> > >> > /ScarT >> > >> > >> > 2009/5/1 Matt Hoffman <[email protected]> >> > >> > > Ducttape is awesome. On the discussion of Cannonfodder's source.... >> > Anyone >> > > got it for the mdldecompiler? (Decompiler, not Compiler) >> > > >> > > On Fri, May 1, 2009 at 7:20 AM, Tobias Kammersgaard < >> > > [email protected]> wrote: >> > > >> > > > Also. DuctTape. >> > > > >> http://interlopers.net/forum/viewtopic.php?f=14&t=27793&hilit=DuctTape >> > > > >> > > > < >> > http://interlopers.net/forum/viewtopic.php?f=14&t=27793&hilit=DuctTape >> > > >It >> > > > isn't released to the public yet, but its quite awesome. Supports >> VMT, >> > QC >> > > > generation, >> > > > and pretty much everything else you'll ever need for creating custom >> > > > content >> > > > for Source. >> > > > >> > > > /ScarT >> > > > >> > > > >> > > > 2009/5/1 Tobias Kammersgaard <[email protected]> >> > > > >> > > > > I hear you bro! Sadly I've more or less stopped working on mine, >> but >> > > > > I've got most of the QC stuff down (the syntax might be >> > questionable). >> > > > > I'm currently sitting on the toilet at work, so meh :-/ >> > > > > >> > > > > /ScarT (what this is written on, and send from is irrelevant) >> > > > > >> > > > > 2009/5/1, Kyle K <[email protected]>: >> > > > > > No chance sadly, if it's source were available I would have done >> > that >> > > > > > long ago :( >> > > > > > >> > > > > > Jorge Rodriguez wrote: >> > > > > >> Does anybody have the sources for Cannonfodders MDL compiler >> from >> > > this >> > > > > >> website? http://www.chaosincarnate.net/cannonfodder/cftools.htm >> > > > > >> >> > > > > >> I need to give my artists something they can deal with that's >> > better >> > > > > than >> > > > > >> raw .qc files, because you know how artists are and how they can >> > > never >> > > > > >> understand technical things. Cannonfodder's tools are nice but >> > they >> > > > were >> > > > > >> built against the Ep1 SDK, which of course has since been >> updated >> > > and >> > > > so >> > > > > >> it >> > > > > >> no longer works without some hacking, and after that hacking I >> > > managed >> > > > > to >> > > > > >> break my Steam installation and had to reinstall. I managed to >> get >> > > the >> > > > > >> main >> > > > > >> screen up but it crashes when you try to open any files because >> of >> > > > > >> outdated >> > > > > >> calls. It looks like the guy's not updating it anymore and I >> just >> > > want >> > > > > to >> > > > > >> build it against the most current SDK sources. I think it will >> be >> > > just >> > > > > >> what >> > > > > >> I want if I can get it working. >> > > > > >> >> > > > > >> In lieu of that does anybody know of a good similar tool so I >> > don't >> > > > have >> > > > > >> to >> > > > > >> write one? >> > > > > >> >> > > > > >> >> > > > > > >> > > > > > >> > > > > > _______________________________________________ >> > > > > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > > > > please visit: >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > >> > > > > > >> > > > > >> > > > > -- >> > > > > Sendt fra min mobile enhed >> > > > > >> > > > > /ScarT >> > > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

