I find it hard to believe that the weight maps are that hard to figure
out? Have you not looked at the compiler source to see how the structs
work?

- Jed

2009/5/1 Tobias Kammersgaard <[email protected]>:
> Yeah I'm sure. The weightmap is fine, but the messed up mesh makes it look
> bad.
> He left the "Source scene" since Valve's kept breaking his tools so he
> couldn't be bothered anymore.
>
>
> /ScarT
>
>
> 2009/5/1 Matt Hoffman <[email protected]>
>
>> I think he's just gotten over source and has basically ignored anything
>> source related... Looks like your decompiler is progressing but you've got
>> to figure out the weightmaps. Unfortunately I'm no help there, but Brent
>> (Coder behind DuctTape) might be of use.
>>
>> Also your sure that it's not the importer messing it up?
>>
>>
>>
>> On Fri, May 1, 2009 at 8:59 AM, Tobias Kammersgaard <
>> [email protected]> wrote:
>>
>> > No, he never gave that to anyone either. I tried contacting him several
>> > times, since I desperatelyneed help with my own (my mesh still looks like
>> > this http://scart.slkandy.com/images/programming/boneweights.png)
>> > and my QC (compared to Cannonfodders
>> > http://scart.slkandy.com/images/programming/qcprogress.png)
>> >
>> > His email still works, but he doesn't read (or just don't reply?), and he
>> > doesn't read his PMs on HL2World.
>> >
>> > /ScarT
>> >
>> >
>> > 2009/5/1 Matt Hoffman <[email protected]>
>> >
>> > > Ducttape is awesome. On the discussion of Cannonfodder's source....
>> > Anyone
>> > > got it for the mdldecompiler? (Decompiler, not Compiler)
>> > >
>> > > On Fri, May 1, 2009 at 7:20 AM, Tobias Kammersgaard <
>> > > [email protected]> wrote:
>> > >
>> > > > Also. DuctTape.
>> > > >
>> http://interlopers.net/forum/viewtopic.php?f=14&t=27793&hilit=DuctTape
>> > > >
>> > > > <
>> > http://interlopers.net/forum/viewtopic.php?f=14&t=27793&hilit=DuctTape
>> > > >It
>> > > > isn't released to the public yet, but its quite awesome. Supports
>> VMT,
>> > QC
>> > > > generation,
>> > > > and pretty much everything else you'll ever need for creating custom
>> > > > content
>> > > > for Source.
>> > > >
>> > > > /ScarT
>> > > >
>> > > >
>> > > > 2009/5/1 Tobias Kammersgaard <[email protected]>
>> > > >
>> > > > > I hear you bro! Sadly I've more or less stopped working on mine,
>> but
>> > > > > I've got most of the QC stuff down (the syntax might be
>> > questionable).
>> > > > > I'm currently sitting on the toilet at work, so meh :-/
>> > > > >
>> > > > > /ScarT (what this is written on, and send from is irrelevant)
>> > > > >
>> > > > > 2009/5/1, Kyle K <[email protected]>:
>> > > > > > No chance sadly, if it's source were available I would have done
>> > that
>> > > > > > long ago :(
>> > > > > >
>> > > > > > Jorge Rodriguez wrote:
>> > > > > >> Does anybody have the sources for Cannonfodders MDL compiler
>> from
>> > > this
>> > > > > >> website? http://www.chaosincarnate.net/cannonfodder/cftools.htm
>> > > > > >>
>> > > > > >> I need to give my artists something they can deal with that's
>> > better
>> > > > > than
>> > > > > >> raw .qc files, because you know how artists are and how they can
>> > > never
>> > > > > >> understand technical things. Cannonfodder's tools are nice but
>> > they
>> > > > were
>> > > > > >> built against the Ep1 SDK, which of course has since been
>> updated
>> > > and
>> > > > so
>> > > > > >> it
>> > > > > >> no longer works without some hacking, and after that hacking I
>> > > managed
>> > > > > to
>> > > > > >> break my Steam installation and had to reinstall. I managed to
>> get
>> > > the
>> > > > > >> main
>> > > > > >> screen up but it crashes when you try to open any files because
>> of
>> > > > > >> outdated
>> > > > > >> calls. It looks like the guy's not updating it anymore and I
>> just
>> > > want
>> > > > > to
>> > > > > >> build it against the most current SDK sources. I think it will
>> be
>> > > just
>> > > > > >> what
>> > > > > >> I want if I can get it working.
>> > > > > >>
>> > > > > >> In lieu of that does anybody know of a good similar tool so I
>> > don't
>> > > > have
>> > > > > >> to
>> > > > > >> write one?
>> > > > > >>
>> > > > > >>
>> > > > > >
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > > > please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > >
>> > > > > >
>> > > > >
>> > > > > --
>> > > > > Sendt fra min mobile enhed
>> > > > >
>> > > > > /ScarT
>> > > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > > _______________________________________________
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>> > > please visit:
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>> > >
>> > >
>> > _______________________________________________
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>> >
>> >
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