I had some code for reading Source MDL meshes somewhere. Need to dig around on my hard disk and see if I can find it.
- Jed 2009/5/1 Tobias Kammersgaard <[email protected]>: > The mesh output is incorrect as hell right now, so other applications like > XSI and 3ds Max can't load the SMD files without crashing. That's why I'm > loading it in Milkshape3D. > > > /ScarT > > > 2009/5/1 Matt Hoffman <[email protected]> > >> @Jed: Sounds like he has the weightmap figured out, just not the mesh. >> @Tobias: Doesn't look like Milkshake supports modifiers like Max does, but >> have you tried importing without a weightmap? Or importing into 3ds max and >> disabling the skin modifier? >> >> On Fri, May 1, 2009 at 9:30 AM, Jorge Rodriguez <[email protected]> wrote: >> >> > DuctTape looks awesome, just what I need. How can I get in on this? If >> you >> > are mostly done and need someone to help you finish, I'm your man. We >> > really >> > need a tool like this. You mentioned there's an SVN somewhere, where is >> it? >> > >> > -- >> > Jorge "Vino" Rodriguez >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

