I hope he isnt deceased, anyone know his real name or tried to contact him
in any other fashion? Even if he has stopped working, if he released his
source code it would really help the community out

On Fri, May 1, 2009 at 1:07 PM, Tobias Kammersgaard <
[email protected]> wrote:

> I found one function, which I believe is pretty much what needs to be
> reverse engineer to have it working correctly.Question is just how :(
>
>
> /ScarT
>
>
> 2009/5/1 Matt Hoffman <[email protected]>
>
> > Please do, it would be a great help to have a new up to date (And open
> > source please/) decmopiler.
> >
> > On Fri, May 1, 2009 at 9:53 AM, Jed <[email protected]> wrote:
> >
> > > I had some code for reading Source MDL meshes somewhere. Need to dig
> > > around on my hard disk and see if I can find it.
> > >
> > > - Jed
> > >
> > > 2009/5/1 Tobias Kammersgaard <[email protected]>:
> > > > The mesh output is incorrect as hell right now, so other applications
> > > like
> > > > XSI and 3ds Max can't load the SMD files without crashing. That's why
> > I'm
> > > > loading it in Milkshape3D.
> > > >
> > > >
> > > > /ScarT
> > > >
> > > >
> > > > 2009/5/1 Matt Hoffman <[email protected]>
> > > >
> > > >> @Jed: Sounds like he has the weightmap figured out, just not the
> mesh.
> > > >> @Tobias: Doesn't look like Milkshake supports modifiers like Max
> does,
> > > but
> > > >> have you tried importing without a weightmap? Or importing into 3ds
> > max
> > > and
> > > >> disabling the skin modifier?
> > > >>
> > > >> On Fri, May 1, 2009 at 9:30 AM, Jorge Rodriguez <[email protected]>
> > > wrote:
> > > >>
> > > >> > DuctTape looks awesome, just what I need. How can I get in on
> this?
> > If
> > > >> you
> > > >> > are mostly done and need someone to help you finish, I'm your man.
> > We
> > > >> > really
> > > >> > need a tool like this. You mentioned there's an SVN somewhere,
> where
> > > is
> > > >> it?
> > > >> >
> > > >> > --
> > > >> > Jorge "Vino" Rodriguez
> > > >> > _______________________________________________
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> > > >> >
> > > >> >
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> > > >>
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