fds
fdsfdsfsfsfsfs
> From: [email protected]
> To: [email protected]
> Date: Thu, 14 May 2009 18:29:24 +0200
> Subject: Re: [hlcoders] Game Content
> 
> I would, but I couldn't find a copy of it.
> 
> ----- Original Message ----- 
> From: "Tom Leighton" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Thursday, May 14, 2009 5:57 PM
> Subject: Re: [hlcoders] Game Content
> 
> 
>> Have you read the agreement that accompanies the SDK?
>>
>> Jonas 'Sortie' Termansen wrote:
>>> I just read the Steam Subscriber Agreement (
>>> http://store.steampowered.com/subscriber_agreement/ ) and it said nothing
>>> about .GCF files or using unmounted content. However, it defines "Steam
>>> Software" as "software and other content and updates", and restricts you
>>> from
>>>
>>>  "with regard to the SDK, you may not, in whole or in part, copy, 
>>> photocopy,
>>> reproduce, translate, reverse engineer, derive source code, modify,
>>> disassemble, decompile, create derivative works based on, or remove any
>>> proprietary notices or labels from the Steam Software or any software
>>> accessed via Steam"
>>>
>>> Other agreements with Valve might apply, which I have forgotten about, or
>>> didn't read because they shouldn't cover copyright, such as the Steam 
>>> Online
>>> Conduct ruleset, or the Valve Privacy Policy.
>>>
>>> The definition of Steam Software is unclear, and doesn't specify whether 
>>> it
>>> includes the specific game content or not, but if it doesn't, the game
>>> content is fully covered by US Copyright Laws. Again, thus it could 
>>> qualify
>>> as Fair Use (see http://en.wikipedia.org/wiki/Fair_use for more 
>>> information)
>>> because the works are non-comerical, only uses a bit of Valve's work CS:S 
>>> as
>>> a whole, (educational purposes can apply to GuildHall mods for instance),
>>> and that a mod using a CS:S model will not harm or limit Valve's 
>>> marketing
>>> or sales.
>>>
>>> Again, I have seen quite a few mods that utilizes content extracted from 
>>> the
>>> .gcf files, such as TF2 or CS:S content, but I am yet to hear Valve 
>>> complain
>>> about such usage. Note that Valve Employees probably will not respond to 
>>> any
>>> questions regarding this, as they are not allowed to act officially for
>>> Valve without permission. If you really care, do mail the copyright
>>> department of Valve and ask. Of course, using a lot of CS:S content (such 
>>> as
>>> binaries and maps) is not fair use, as it will be an illegal copy of the
>>> game (perhaps even stand-alone.)
>>>
>>> In conclusion, the Steam Subscriber Agreement doesn't directly prohibit 
>>> you
>>> from extract and shipping content from the .GCF files, and if you do it
>>> carefully, it could count as Fair Use, and people on this list states 
>>> that
>>> Valve doesn't care (which doesn't make it legal). I don't recommend doing 
>>> so
>>> though, because it's questionably legal, but it's your decision.
>>>
>>> - Sortie
>>>
>>> ----- Original Message ----- 
>>> From: "Olly" <[email protected]>
>>> To: "Discussion of Half-Life Programming" 
>>> <[email protected]>
>>> Sent: Thursday, May 14, 2009 3:58 PM
>>> Subject: Re: [hlcoders] Game Content
>>>
>>>
>>>
>>>> If its in the EULA (which I think it is) that says that you cannot use
>>>> unmounted content. Then you just shouldn't unless you have consent from
>>>> Valve.
>>>> Downloading music is illigal, and that's just copying data. I also
>>>> wouldn't
>>>> make any money from doing so.
>>>>
>>>> Emailing them would have been a much easier/accurate way to get an 
>>>> answer.
>>>>
>>>> 2009/5/14 Saul Rennison <[email protected]>
>>>>
>>>>
>>>>> If it is actually illegal Valve will confront you and politely ask you 
>>>>> to
>>>>> remove the copyrighted content, then when you do everything's OK. No
>>>>> trouble!
>>>>>
>>>>> 2009/5/14 Jonas 'Sortie' Termansen <[email protected]>
>>>>>
>>>>>
>>>>>> Technically, you are not stealing from Valve by making a copy of their
>>>>>> works, if they don't lose anything, which the clause that you only use
>>>>>> a
>>>>>> small portion of their content includes, because the content cannot
>>>>>> substitute CS:S, and then it won't affect their sales, thus it can
>>>>>>
>>>>> quality
>>>>>
>>>>>> as Fair Use under the US Copyright laws. But it's still untested in
>>>>>>
>>>>> court,
>>>>>
>>>>>> and will vary on a case basis, and I am not an US copyright expert. 
>>>>>> The
>>>>>> same
>>>>>> argument goes for editing the content. Again, note that I don't
>>>>>> recommend
>>>>>> doing this, but if it's legal due to Fair Use, and you only use small
>>>>>> amounts of content, it will be much faster for the mod to load the
>>>>>>
>>>>> content
>>>>>
>>>>>> from its own folder, instead of adding another search path, which
>>>>>>
>>>>> increases
>>>>>
>>>>>> loadtimes.
>>>>>>
>>>>>> Oh and be careful when mounting .GCFs from code and not the
>>>>>> gameinfo.txt,
>>>>>>
>>>>> I
>>>>>
>>>>>> had some experience that some people couldn't launch the mod
>>>>>>
>>>>> successfully,
>>>>>
>>>>>> even if they had the .GCF I was mounting. Might be fixed though, but
>>>>>>
>>>>> still.
>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "Julian Moschüring" <[email protected]>
>>>>>> To: "Discussion of Half-Life Programming" <
>>>>>>
>>>>> [email protected]
>>>>>
>>>>>> Sent: Thursday, May 14, 2009 2:57 PM
>>>>>> Subject: Re: [hlcoders] Game Content
>>>>>>
>>>>>>
>>>>>>
>>>>>>> "-You only included small amounts of Valve's copyrighted works"
>>>>>>> Nice reasoning, so if I go into a shop and only steal eg a part of a
>>>>>>> computer thats okay? :-)
>>>>>>>
>>>>>>> I think you should mount the CS:S content because you have to make
>>>>>>> sure
>>>>>>> the users who use your mod own the right to have the models you
>>>>>>>
>>>>> provide.
>>>>>
>>>>>>> Legally you are not even allowed to ship the modified model. To do it
>>>>>>> totally right you would have to extract the gcf during install and
>>>>>>>
>>>>> modify
>>>>>
>>>>>>> the original model... but, as Jonas said, I don't think valve will
>>>>>>> complain about this.
>>>>>>>
>>>>>>>
>>>>>>> Jonas 'Sortie' Termansen schrieb:
>>>>>>>
>>>>>>>> My personal expierence is that you can use CS:S Content in your mod.
>>>>>>>>
>>>>> The
>>>>>
>>>>>>>> 100% legal way is to mount CS:S content but that requires CS:S to be
>>>>>>>> installed and owned by everyone who own your mod. Then if you modify
>>>>>>>> a
>>>>>>>> few
>>>>>>>> models, you can simply make some replacements in your own mod folder
>>>>>>>>
>>>>>> that
>>>>>>
>>>>>>>> will override the CS:S content.
>>>>>>>>
>>>>>>>> If you want a more questionable method that allows everyone to play
>>>>>>>>
>>>>> your
>>>>>
>>>>>>>> mod
>>>>>>>> (and faster because you don't have to mount another .gcf file or
>>>>>>>> two),
>>>>>>>> you
>>>>>>>> can simply extract the few models you wish to edit and their
>>>>>>>>
>>>>> materials,
>>>>>
>>>>>>>> and
>>>>>>>> put them in your mod's folder. This way you don't depend on any
>>>>>>>> extra
>>>>>>>> .gcf
>>>>>>>> files or that people have CS:S installed. This should work fine for
>>>>>>>>
>>>>>> small
>>>>>>
>>>>>>>> amounts of content. While untested in court, it could qualify for
>>>>>>>> Fair
>>>>>>>> Use
>>>>>>>> because:
>>>>>>>> - You only included small amounts of Valve's copyrighted works
>>>>>>>> - The content required at least one of Valve's products
>>>>>>>> - The content used doesn't include the whole CS:S and doesn't limit
>>>>>>>> Valve's
>>>>>>>> sales, because the content isn't CS:S
>>>>>>>> - You do not earn any money from their works
>>>>>>>> - (You edited their works to some degree)
>>>>>>>> - (I have never heard of Valve having any complaints about this, as
>>>>>>>>
>>>>> long
>>>>>
>>>>>>>> as
>>>>>>>> the above is true, despite the EULA probably saying otherwise)
>>>>>>>>
>>>>>>>> Again, whether it's legal or advised to extract and ship the
>>>>>>>> contents
>>>>>>>>
>>>>> of
>>>>>
>>>>>>>> a
>>>>>>>> GCF file, the perfectly safe but annoying way of doing it is
>>>>>>>> mounting
>>>>>>>>
>>>>>> the
>>>>>>
>>>>>>>> CSS GCF file, but the way you do it is up to you.
>>>>>>>>
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "Yaakov Smith" <[email protected]>
>>>>>>>> To: "'Discussion of Half-Life Programming'"
>>>>>>>> <[email protected]>
>>>>>>>> Sent: Thursday, May 14, 2009 12:09 PM
>>>>>>>> Subject: [hlcoders] Game Content
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> Example: I want to mess with CS:S models and include modifications
>>>>>>>>> of
>>>>>>>>> the
>>>>>>>>> said models in my mod.
>>>>>>>>>
>>>>>>>>> Could I legally do that, but mount the CS:S content to cover the
>>>>>>>>>
>>>>> legal
>>>>>
>>>>>>>>> aspect?
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>
>>>>> archives,
>>>>>
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>> Thanks,
>>>>> - Saul.
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>> -- 
>>>> Sent from Olly's SEGA Game Gear
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> 
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 

_________________________________________________________________
What can you do with the new Windows Live? Find out
http://www.microsoft.com/windows/windowslive/default.aspx
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to