Agreed. I went looking for it yesterday, never found it. Probably in the GCF
as it pops up when you first install the SDK.

On Thu, May 14, 2009 at 9:29 AM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> I would, but I couldn't find a copy of it.
>
> ----- Original Message -----
> From: "Tom Leighton" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Thursday, May 14, 2009 5:57 PM
> Subject: Re: [hlcoders] Game Content
>
>
> > Have you read the agreement that accompanies the SDK?
> >
> > Jonas 'Sortie' Termansen wrote:
> >> I just read the Steam Subscriber Agreement (
> >> http://store.steampowered.com/subscriber_agreement/ ) and it said
> nothing
> >> about .GCF files or using unmounted content. However, it defines "Steam
> >> Software" as "software and other content and updates", and restricts you
> >> from
> >>
> >>  "with regard to the SDK, you may not, in whole or in part, copy,
> >> photocopy,
> >> reproduce, translate, reverse engineer, derive source code, modify,
> >> disassemble, decompile, create derivative works based on, or remove any
> >> proprietary notices or labels from the Steam Software or any software
> >> accessed via Steam"
> >>
> >> Other agreements with Valve might apply, which I have forgotten about,
> or
> >> didn't read because they shouldn't cover copyright, such as the Steam
> >> Online
> >> Conduct ruleset, or the Valve Privacy Policy.
> >>
> >> The definition of Steam Software is unclear, and doesn't specify whether
> >> it
> >> includes the specific game content or not, but if it doesn't, the game
> >> content is fully covered by US Copyright Laws. Again, thus it could
> >> qualify
> >> as Fair Use (see http://en.wikipedia.org/wiki/Fair_use for more
> >> information)
> >> because the works are non-comerical, only uses a bit of Valve's work
> CS:S
> >> as
> >> a whole, (educational purposes can apply to GuildHall mods for
> instance),
> >> and that a mod using a CS:S model will not harm or limit Valve's
> >> marketing
> >> or sales.
> >>
> >> Again, I have seen quite a few mods that utilizes content extracted from
> >> the
> >> .gcf files, such as TF2 or CS:S content, but I am yet to hear Valve
> >> complain
> >> about such usage. Note that Valve Employees probably will not respond to
> >> any
> >> questions regarding this, as they are not allowed to act officially for
> >> Valve without permission. If you really care, do mail the copyright
> >> department of Valve and ask. Of course, using a lot of CS:S content
> (such
> >> as
> >> binaries and maps) is not fair use, as it will be an illegal copy of the
> >> game (perhaps even stand-alone.)
> >>
> >> In conclusion, the Steam Subscriber Agreement doesn't directly prohibit
> >> you
> >> from extract and shipping content from the .GCF files, and if you do it
> >> carefully, it could count as Fair Use, and people on this list states
> >> that
> >> Valve doesn't care (which doesn't make it legal). I don't recommend
> doing
> >> so
> >> though, because it's questionably legal, but it's your decision.
> >>
> >> - Sortie
> >>
> >> ----- Original Message -----
> >> From: "Olly" <[email protected]>
> >> To: "Discussion of Half-Life Programming"
> >> <[email protected]>
> >> Sent: Thursday, May 14, 2009 3:58 PM
> >> Subject: Re: [hlcoders] Game Content
> >>
> >>
> >>
> >>> If its in the EULA (which I think it is) that says that you cannot use
> >>> unmounted content. Then you just shouldn't unless you have consent from
> >>> Valve.
> >>> Downloading music is illigal, and that's just copying data. I also
> >>> wouldn't
> >>> make any money from doing so.
> >>>
> >>> Emailing them would have been a much easier/accurate way to get an
> >>> answer.
> >>>
> >>> 2009/5/14 Saul Rennison <[email protected]>
> >>>
> >>>
> >>>> If it is actually illegal Valve will confront you and politely ask you
> >>>> to
> >>>> remove the copyrighted content, then when you do everything's OK. No
> >>>> trouble!
> >>>>
> >>>> 2009/5/14 Jonas 'Sortie' Termansen <[email protected]>
> >>>>
> >>>>
> >>>>> Technically, you are not stealing from Valve by making a copy of
> their
> >>>>> works, if they don't lose anything, which the clause that you only
> use
> >>>>> a
> >>>>> small portion of their content includes, because the content cannot
> >>>>> substitute CS:S, and then it won't affect their sales, thus it can
> >>>>>
> >>>> quality
> >>>>
> >>>>> as Fair Use under the US Copyright laws. But it's still untested in
> >>>>>
> >>>> court,
> >>>>
> >>>>> and will vary on a case basis, and I am not an US copyright expert.
> >>>>> The
> >>>>> same
> >>>>> argument goes for editing the content. Again, note that I don't
> >>>>> recommend
> >>>>> doing this, but if it's legal due to Fair Use, and you only use small
> >>>>> amounts of content, it will be much faster for the mod to load the
> >>>>>
> >>>> content
> >>>>
> >>>>> from its own folder, instead of adding another search path, which
> >>>>>
> >>>> increases
> >>>>
> >>>>> loadtimes.
> >>>>>
> >>>>> Oh and be careful when mounting .GCFs from code and not the
> >>>>> gameinfo.txt,
> >>>>>
> >>>> I
> >>>>
> >>>>> had some experience that some people couldn't launch the mod
> >>>>>
> >>>> successfully,
> >>>>
> >>>>> even if they had the .GCF I was mounting. Might be fixed though, but
> >>>>>
> >>>> still.
> >>>>
> >>>>> ----- Original Message -----
> >>>>> From: "Julian Moschüring" <[email protected]>
> >>>>> To: "Discussion of Half-Life Programming" <
> >>>>>
> >>>> [email protected]
> >>>>
> >>>>> Sent: Thursday, May 14, 2009 2:57 PM
> >>>>> Subject: Re: [hlcoders] Game Content
> >>>>>
> >>>>>
> >>>>>
> >>>>>> "-You only included small amounts of Valve's copyrighted works"
> >>>>>> Nice reasoning, so if I go into a shop and only steal eg a part of a
> >>>>>> computer thats okay? :-)
> >>>>>>
> >>>>>> I think you should mount the CS:S content because you have to make
> >>>>>> sure
> >>>>>> the users who use your mod own the right to have the models you
> >>>>>>
> >>>> provide.
> >>>>
> >>>>>> Legally you are not even allowed to ship the modified model. To do
> it
> >>>>>> totally right you would have to extract the gcf during install and
> >>>>>>
> >>>> modify
> >>>>
> >>>>>> the original model... but, as Jonas said, I don't think valve will
> >>>>>> complain about this.
> >>>>>>
> >>>>>>
> >>>>>> Jonas 'Sortie' Termansen schrieb:
> >>>>>>
> >>>>>>> My personal expierence is that you can use CS:S Content in your
> mod.
> >>>>>>>
> >>>> The
> >>>>
> >>>>>>> 100% legal way is to mount CS:S content but that requires CS:S to
> be
> >>>>>>> installed and owned by everyone who own your mod. Then if you
> modify
> >>>>>>> a
> >>>>>>> few
> >>>>>>> models, you can simply make some replacements in your own mod
> folder
> >>>>>>>
> >>>>> that
> >>>>>
> >>>>>>> will override the CS:S content.
> >>>>>>>
> >>>>>>> If you want a more questionable method that allows everyone to play
> >>>>>>>
> >>>> your
> >>>>
> >>>>>>> mod
> >>>>>>> (and faster because you don't have to mount another .gcf file or
> >>>>>>> two),
> >>>>>>> you
> >>>>>>> can simply extract the few models you wish to edit and their
> >>>>>>>
> >>>> materials,
> >>>>
> >>>>>>> and
> >>>>>>> put them in your mod's folder. This way you don't depend on any
> >>>>>>> extra
> >>>>>>> .gcf
> >>>>>>> files or that people have CS:S installed. This should work fine for
> >>>>>>>
> >>>>> small
> >>>>>
> >>>>>>> amounts of content. While untested in court, it could qualify for
> >>>>>>> Fair
> >>>>>>> Use
> >>>>>>> because:
> >>>>>>> - You only included small amounts of Valve's copyrighted works
> >>>>>>> - The content required at least one of Valve's products
> >>>>>>> - The content used doesn't include the whole CS:S and doesn't limit
> >>>>>>> Valve's
> >>>>>>> sales, because the content isn't CS:S
> >>>>>>> - You do not earn any money from their works
> >>>>>>> - (You edited their works to some degree)
> >>>>>>> - (I have never heard of Valve having any complaints about this, as
> >>>>>>>
> >>>> long
> >>>>
> >>>>>>> as
> >>>>>>> the above is true, despite the EULA probably saying otherwise)
> >>>>>>>
> >>>>>>> Again, whether it's legal or advised to extract and ship the
> >>>>>>> contents
> >>>>>>>
> >>>> of
> >>>>
> >>>>>>> a
> >>>>>>> GCF file, the perfectly safe but annoying way of doing it is
> >>>>>>> mounting
> >>>>>>>
> >>>>> the
> >>>>>
> >>>>>>> CSS GCF file, but the way you do it is up to you.
> >>>>>>>
> >>>>>>> ----- Original Message -----
> >>>>>>> From: "Yaakov Smith" <[email protected]>
> >>>>>>> To: "'Discussion of Half-Life Programming'"
> >>>>>>> <[email protected]>
> >>>>>>> Sent: Thursday, May 14, 2009 12:09 PM
> >>>>>>> Subject: [hlcoders] Game Content
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> Example: I want to mess with CS:S models and include modifications
> >>>>>>>> of
> >>>>>>>> the
> >>>>>>>> said models in my mod.
> >>>>>>>>
> >>>>>>>> Could I legally do that, but mount the CS:S content to cover the
> >>>>>>>>
> >>>> legal
> >>>>
> >>>>>>>> aspect?
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>>> archives,
> >>>>
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>> archives,
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Thanks,
> >>>> - Saul.
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> --
> >>> Sent from Olly's SEGA Game Gear
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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