At the moment the maximum model precache limit in the engine is 1024, 
whereas with soundprecache we can load up to 8192.

If you try to load more than 1024 models into the engine(throughout the 
entire game session) the server will crash.

Games like Garry's Mod will crash regularly due to it's sandbox nature. 1024 
models is hardly enough.

I suspect this is due to the server and client having statically sized 
arrays rather than having dynamically expanding CUtlVectors or something.

Please look into this,
Haza. 


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