I wouldn't mind this. But there's a lot of things I wouldn't mind
increasing, like max edicts, and whatever causes the string table baseline
overflow.
Maybe I should bite the bullet and try to ship with my own engine binaries?
I really don't want to, especially just to increase these variables.. but
maybe it's the only way.

garry


On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> wrote:

> At the moment the maximum model precache limit in the engine is 1024,
> whereas with soundprecache we can load up to 8192.
>
> If you try to load more than 1024 models into the engine(throughout the
> entire game session) the server will crash.
>
> Games like Garry's Mod will crash regularly due to it's sandbox nature.
> 1024
> models is hardly enough.
>
> I suspect this is due to the server and client having statically sized
> arrays rather than having dynamically expanding CUtlVectors or something.
>
> Please look into this,
> Haza.
>
>
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