I wouldn't mind this. But there's a lot of things I wouldn't mind increasing, like max edicts, and whatever causes the string table baseline overflow. Maybe I should bite the bullet and try to ship with my own engine binaries? I really don't want to, especially just to increase these variables.. but maybe it's the only way.
garry On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> wrote: > At the moment the maximum model precache limit in the engine is 1024, > whereas with soundprecache we can load up to 8192. > > If you try to load more than 1024 models into the engine(throughout the > entire game session) the server will crash. > > Games like Garry's Mod will crash regularly due to it's sandbox nature. > 1024 > models is hardly enough. > > I suspect this is due to the server and client having statically sized > arrays rather than having dynamically expanding CUtlVectors or something. > > Please look into this, > Haza. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

