Talk to valve under nda about getting your own license. I was
wondering if they do student discounts. :P

2009/6/14 Saul Rennison <[email protected]>:
> Wait.
>
> You've got a Source Engine license but don't even modify the engine? Can I
> have it? I'm sick of the Source 2003 leak :(
>
> 2009/6/14 Garry Newman <[email protected]>
>
>> I wouldn't mind this. But there's a lot of things I wouldn't mind
>> increasing, like max edicts, and whatever causes the string table baseline
>> overflow.
>> Maybe I should bite the bullet and try to ship with my own engine binaries?
>> I really don't want to, especially just to increase these variables.. but
>> maybe it's the only way.
>>
>> garry
>>
>>
>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> wrote:
>>
>> > At the moment the maximum model precache limit in the engine is 1024,
>> > whereas with soundprecache we can load up to 8192.
>> >
>> > If you try to load more than 1024 models into the engine(throughout the
>> > entire game session) the server will crash.
>> >
>> > Games like Garry's Mod will crash regularly due to it's sandbox nature.
>> > 1024
>> > models is hardly enough.
>> >
>> > I suspect this is due to the server and client having statically sized
>> > arrays rather than having dynamically expanding CUtlVectors or something.
>> >
>> > Please look into this,
>> > Haza.
>> >
>> >
>> > _______________________________________________
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>> >
>> >
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>
>
> --
> Thanks,
> - Saul.
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