Talk to valve under nda about getting your own license. I was wondering if they do student discounts. :P
2009/6/14 Saul Rennison <[email protected]>: > Wait. > > You've got a Source Engine license but don't even modify the engine? Can I > have it? I'm sick of the Source 2003 leak :( > > 2009/6/14 Garry Newman <[email protected]> > >> I wouldn't mind this. But there's a lot of things I wouldn't mind >> increasing, like max edicts, and whatever causes the string table baseline >> overflow. >> Maybe I should bite the bullet and try to ship with my own engine binaries? >> I really don't want to, especially just to increase these variables.. but >> maybe it's the only way. >> >> garry >> >> >> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> wrote: >> >> > At the moment the maximum model precache limit in the engine is 1024, >> > whereas with soundprecache we can load up to 8192. >> > >> > If you try to load more than 1024 models into the engine(throughout the >> > entire game session) the server will crash. >> > >> > Games like Garry's Mod will crash regularly due to it's sandbox nature. >> > 1024 >> > models is hardly enough. >> > >> > I suspect this is due to the server and client having statically sized >> > arrays rather than having dynamically expanding CUtlVectors or something. >> > >> > Please look into this, >> > Haza. >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Thanks, > - Saul. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

