I sent an email but got no reply.

--
Thanks,
- Saul

On 14 Jun 2009, at 15:37, Harry Jeffery  
<[email protected]> wrote:

> Talk to valve under nda about getting your own license. I was
> wondering if they do student discounts. :P
>
> 2009/6/14 Saul Rennison <[email protected]>:
>> Wait.
>>
>> You've got a Source Engine license but don't even modify the  
>> engine? Can I
>> have it? I'm sick of the Source 2003 leak :(
>>
>> 2009/6/14 Garry Newman <[email protected]>
>>
>>> I wouldn't mind this. But there's a lot of things I wouldn't mind
>>> increasing, like max edicts, and whatever causes the string table  
>>> baseline
>>> overflow.
>>> Maybe I should bite the bullet and try to ship with my own engine  
>>> binaries?
>>> I really don't want to, especially just to increase these  
>>> variables.. but
>>> maybe it's the only way.
>>>
>>> garry
>>>
>>>
>>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]>  
>>> wrote:
>>>
>>>> At the moment the maximum model precache limit in the engine is  
>>>> 1024,
>>>> whereas with soundprecache we can load up to 8192.
>>>>
>>>> If you try to load more than 1024 models into the  
>>>> engine(throughout the
>>>> entire game session) the server will crash.
>>>>
>>>> Games like Garry's Mod will crash regularly due to it's sandbox  
>>>> nature.
>>>> 1024
>>>> models is hardly enough.
>>>>
>>>> I suspect this is due to the server and client having statically  
>>>> sized
>>>> arrays rather than having dynamically expanding CUtlVectors or  
>>>> something.
>>>>
>>>> Please look into this,
>>>> Haza.
>>>>
>>>>
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>>>>
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>>>
>>
>>
>> --
>> Thanks,
>> - Saul.
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>>
>
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