I sent an email but got no reply. -- Thanks, - Saul
On 14 Jun 2009, at 15:37, Harry Jeffery <[email protected]> wrote: > Talk to valve under nda about getting your own license. I was > wondering if they do student discounts. :P > > 2009/6/14 Saul Rennison <[email protected]>: >> Wait. >> >> You've got a Source Engine license but don't even modify the >> engine? Can I >> have it? I'm sick of the Source 2003 leak :( >> >> 2009/6/14 Garry Newman <[email protected]> >> >>> I wouldn't mind this. But there's a lot of things I wouldn't mind >>> increasing, like max edicts, and whatever causes the string table >>> baseline >>> overflow. >>> Maybe I should bite the bullet and try to ship with my own engine >>> binaries? >>> I really don't want to, especially just to increase these >>> variables.. but >>> maybe it's the only way. >>> >>> garry >>> >>> >>> On Sun, Jun 14, 2009 at 9:26 AM, Harry Pidcock <[email protected]> >>> wrote: >>> >>>> At the moment the maximum model precache limit in the engine is >>>> 1024, >>>> whereas with soundprecache we can load up to 8192. >>>> >>>> If you try to load more than 1024 models into the >>>> engine(throughout the >>>> entire game session) the server will crash. >>>> >>>> Games like Garry's Mod will crash regularly due to it's sandbox >>>> nature. >>>> 1024 >>>> models is hardly enough. >>>> >>>> I suspect this is due to the server and client having statically >>>> sized >>>> arrays rather than having dynamically expanding CUtlVectors or >>>> something. >>>> >>>> Please look into this, >>>> Haza. >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> -- >> Thanks, >> - Saul. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

